Which sucks, because Arkane was one of my favorite developers before the quality of their output fell off over the past five years. I loved the Dishonored games, and Prey is the single best immersive sim ever made. I was looking forward to DeathLoop, but it ended up being kinda meh, and Redfall has been so universally panned that I haven’t even bothered to try it.
Unless I’m mistaken, Denuvo constantly encrypts and decrypts everything in the process’ memory, including executable code, in order to conceal it. There is no way to do that without massive performance overhead.
There are uncracked Denuvo games to this day that don’t have performance issues. Not everyone is incompetent in implementing it. That doesn’t mean I’m defending it (but Reddit/Lemmy will like to take any sort of non-attack as defense sooooo), I’m just saying that there are Denuvo games that don’t suffer performance issues.
None of them do. It would fuck with people’s ability to make mods for them.
True. I guess I thought that because “ghost wire Tokyo” and “redfall” do. But makes sense for a game like starfield to not
Best copyright protection for Redfall is that the game is shit and nobody wants to play it.
Which sucks, because Arkane was one of my favorite developers before the quality of their output fell off over the past five years. I loved the Dishonored games, and Prey is the single best immersive sim ever made. I was looking forward to DeathLoop, but it ended up being kinda meh, and Redfall has been so universally panned that I haven’t even bothered to try it.
I read that most of the people working there were kinda just hoping it would get canceled eventually. The game industry is so normal and fine.
Yeah those games are only published by Bethesda, not developed. Their in house games never have DRM, unless you count steam.
Bethesda is a publisher as well which explains that
Those aren’t BGS games. Bethesda that developes =/= bethesda that publishes. The latter likes DRM
Not necessairly (well, goodbye to Starfield Script Extender in that case). But I think it’s more that Gamebryo can’t integrate Denuvo lol
It would also be unplayably slow. Bethesda games aren’t known for performance even without Denuvo slowing them down.
Lets not pretend that there aren’t Denuvo games without performance issues…
Unless I’m mistaken, Denuvo constantly encrypts and decrypts everything in the process’ memory, including executable code, in order to conceal it. There is no way to do that without massive performance overhead.
There are uncracked Denuvo games to this day that don’t have performance issues. Not everyone is incompetent in implementing it. That doesn’t mean I’m defending it (but Reddit/Lemmy will like to take any sort of non-attack as defense sooooo), I’m just saying that there are Denuvo games that don’t suffer performance issues.
Now imagine how fast they’d be without Denuvo.
Well we have many games that can be compared. Easiest is when the Steam version still has Denuvo for some reason but there is a GOG version