OpenStars@piefed.social to Technology Memes@lemmy.worldEnglish · 12 hours agoGamerstechresearchonline.comimagemessage-square6fedilinkarrow-up1133arrow-down112file-text
arrow-up1121arrow-down1imageGamerstechresearchonline.comOpenStars@piefed.social to Technology Memes@lemmy.worldEnglish · 12 hours agomessage-square6fedilinkfile-text
minus-squareover_clox@lemmy.worldlinkfedilinkEnglisharrow-up9·11 hours agoHitboxes didn’t even exist in my early prototype 3D game engine. I literally had it calculate collisions based on the original 3D models. It’s not even hard, just calculate every line from one model with every polygon from the other model you’re testing for intersection. Not hard, but gets very computationally intensive.
Hitboxes didn’t even exist in my early prototype 3D game engine. I literally had it calculate collisions based on the original 3D models.
It’s not even hard, just calculate every line from one model with every polygon from the other model you’re testing for intersection.
Not hard, but gets very computationally intensive.