- cross-posted to:
- pcgaming@lemmy.ca
- cross-posted to:
- pcgaming@lemmy.ca
Looking up those patents, the first alludes to a system where a player aims and fires an “item” toward a character in a field, and in doing so triggers combat, and then dives into extraordinary intricacies about switching between modes within this. The second is very similar, but seems more directly focused on tweaking previous patents to including being able to capture Pokémon in the wild, rather than only during battle. The third, rather wildly, seems to be trying to claim a modification to the invention of riding creatures in an open world and being able to transition between them easily.
People say “Pokemon with guns” as if that was some kind of core gameplay. You can play through the game without ever using them. It’s a small feature, that absolutely is there, but reducing the game to that is missing the forest for the trees.
It’s an open world crafting base building game to enjoy with co-op, that has catchable creatures like Pokemon. There is no Pokemon game that fits this niche. The guns are not important to what the game is.
I would absolutely classify it as “core gameplay” given that it’s the primary ranged weapon of both the playable character and most of the NPCs, past the crossbow. Saying “oh just ignore the stuff you don’t like” is pretty dismissive of critique.
And don’t get me wrong - mons with base building is a good idea, which is why I played it. But IMO palworld doesn’t do much with it but put the two concepts together.