TL;DW:
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FSR 3 is frame generation, similar to DLSS 3. It can greatly increase FPS to 2-3x.
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FSR 3 can run on any GPU, including consoles. They made a point about how it would be dumb to limit it to only the newest generation of cards.
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Every DX11 & DX12 game can take advantage of this tech via HYPR-RX, which is AMD’s software for boosting frames and decreasing latency.
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Games will start using it by early fall, public launch will be by Q1 2024
It’s left to be seen how good or noticeable FSR3 will be, but if it actually runs well I think we can expect tons of games (especially on console) to make use of it.
Anyone else have basically 0 interest in frame generation tech atm?
Same. From what I’ve been lead to believe, frame generation doesn’t actually really do anything except make things look smoother. When it comes to actual responsiveness, frame generation doesn’t help with that or can even make it worse. As such, it seems pointless unless you’re wanting to record demos to videos, but how many games support demos nowadays?
Helped my single player games look better, which is nice. I only play older FPS games and don’t need it there.
On console it made many 30fps games like Dishonored 2 playable for me, modern TV’s do a really great job at upscaling and frame generation.
For PC I think it’s a good way to prolong the life of current GPUs. Less need to upgrade = less money spent on overpriced GPUs = hopefully better prices in the future.
That’s not frame generation, that’s upscaling. Frame generation is when you make entirely new frames from old ones. No console has frame generation support as of today, and only 40 series cards on PC.
Yea I suppose extending the life of old cards is a pretty valid use case for AMD cards
Less so for Nvidia atm since it’s exclusively 4000 series cards getting it anyway haha
FSR 1 and 2 can run in any card AMD, NVIDIA or Intel. It is possible to use it in a GTX 1660 for example. And FSR 3 will run in any card to. Which is great.
Everyone going crazy over FPS numbers and doesn’t care about the downside that the tech is basically making up frames and adding latency.
Show me the real game with minimal filters.
If it can help me maintain a more stable FPS that would be a boon. If I’m playing a game with unstable frame rates with a lot of stuttering I usually get a headache after one hour. So if frame gen can help my PC run games at a more stable frame rate, then I’m all for it. The first gen implementation of it may be shitty. But after a couple of generations it can be good.
Look at where DLSS is now, DLSS is objectively shit but since DLSS 2 in some cases it can improve image quality. I game on a 1080p 380hz screen, and when I’m playing games with upscaling like DLSS or FSR, I’ll run the game at 4k and then run the upscaler on performance mode which is basically rendering the game at 1080p. The results are much better than just running native 1080p.
Any work on Vulkan support?
I wonder how good it will run in handhelds like the Steam Deck it will be a game changer (no pun intended)