Here are the balance patch notes from Baldur’s Gate 3 Patch #1.
I’m ok with this. The difficulty curve is pretty uneven. Also, if you’re a beginner, it’s largely reversed, with some pretty lethal encounters at the start.
Yeah Witcher 3 and Skyrim are the most recent RPGs I’ve played. This is very next level without much guidance as to what’s what.
I’m experimenting and being free with the reloads to try and get a grip but I still feel like I’ve barely scratched the surface. I’ll get there.
Don’t feel bad about reloading to figure out how you want the story to go. BG3 is one of the best story generators in the genre and a lot of the dialogue options have unclear implications (e.g. just-friends dialogue options with gale accidentally leading to romance is one of the fixes in this patch). The point is for you to be able to build the story you want through your actions while still having consequences for those choices, not to pigeonhole you into making the “right” choices.
This is how I started BG3 as well. I ran through the beginning “map area” as a Druid support and it was NOT the right call for a first-time Baldurs Gate player(or at least me). Once I got through the first “map” area, I restarted the game. I chose a more damage friendly class(rogue) and pretty much steamrolled after that. Now that I know that game enough, restarting helped me see some hidden areas I missed or things I just walked passed because of not knowing. 100% would recommend this. I think I was 15 or so hours in. But I quickly got back to my same progress maybe 12 hours in.
Similar experience for me. I somehow missed getting La’zel and Gale on my first playthrough. I managed to go back and find Gale, but La’zel was nowhere to be found. The encounter already happened I guess.
I restarted and things now make more sense.
The group of Intellect Devourers right after the crash killed me about 5 times because I haven’t played BG in about 10 years lol. I had to turn it down till I got back in the swing of things.
I walked into the ruins with only Lae’zel. The bandits steamrolled me bad.
I ran into that problem.multiple times on tactician now, I believe it’s because I usually don’t kill all imps in the last nautiloid fight and don’t level up. On level 2 that fight feels very reaonable. Anyways, you should always sneak up on the sleeping ones to wuickly get rid of one and then it’s 2v1 until the devourer from the back shows up.
Yeah I’m cruising through on my first run on balanced and killing a lot as an evil character, but I played DOS2 and that was damn hard. I can understand new players running into a lot of challenges
I play easy mode and this is much needed, I die non stop, and I have played table top DnD a good bit in the past. It’s definitely over tuned.
I find that it is like DnD and there are some encounters where you can’t win and need to run away.
Got any examples? I can’t think of any
And running away is not easy with the opportunity attacks and the distance required to be able to go to the camp.
Yeah but I’m playing on easy mode lol I still win the fights it’s just that sometimes I have to reload a save 2 or 3 times
It’s definitely not overtuned. In easy mode you get max HP let level up and enemies deal less damage. Balanced is where the game respects the rules. You have every advantage with height manipulation, positioning of your characters, having a long rest before a combat encounter after reloading if you didn’t see it coming… All of those things can’t be done in tabletop.
It’s fine to want the easy mode, nbd, but saying that it’s overtuned is a stretch when comparing it to the tabletop version of 5E.
It’s also beefing up some Tactician mode encounters. I’ll have to replay.
Is tactician the hardest?
Yup
Still in act one but it seems like difficulty is/was generally hard for direct combat. But you seem to be able to cheese a lot of it. For example I was fighting a 75 hp enemy in a room full of minor enemies, near impossible fight for our builds. Reload save push him into a pit, now fighting the remaining goons is doable.
Just wait until enemies start pushing you into lava. 😂
Had that happen! The first time I decided to try out push, I had Karlach push a goblin into lava.
…I did not move her, because it did not occur to me that then she could be pushed into lava. Which is what happened the next round when an enemy dashed over and shoved her into a lava pit.
Lesson learned.
I mean, for anyone to have been shoved into lava, Karlach is probably the best character to be in that position.
Fortunately I’m running a Ancient Paladin build so I’ve got a solid Strength for saving throws.
I had no issues on normal until the very end of Act II. There’s a fight at that point that can be extremely difficult depending on the choices you’ve made. I beat my head against it for a bit, then switched to story mode just for that battle. Back on normal now, working my way through Act 3, and haven’t run into any other fights like it. Curious to see how that encounter plays out in a subsequent playthrough as a less murdery type.