Tunic - at face value it is a gorgeous, brilliantly fun souslike. Beneath the surface, however, it becomes apparent that the “souls like” part of it is a facade for the true game. Probably one of the single greatest gaming experiences of all time.
The Witcher 3 - it often goes on sale for like… £3 or something ridiculous, and its a standout example of an excellent open world RPG.
Celeste - possibly the single greatest (2d) platforming game ever made, with a soundtrack that is truly unforgettable by the great Lena Raine. Also if you play it you’ll find out you’re trans*
*(your mileage may vary)
I will always say TUNIC in these threads. One of the best gaming experiences of my life.
I’m a similar vein, Outer Wilds is also excellent.
There definitely different experiences. But, they are both a “go in blind and just explore” kind of game.
Don’t hate me, but I like Cyberpunk 2077. It may have had its problems at launch, and I heard people were promised all kinds of stuff that was not delived, or was delivered only much later, but I never listen to hype anyway. I’ve played this for many hours. There are great mods for that game that make it even better, and it has such cool characters, such a fascinating world, good music, great design, the combat is fun… I love it.
on one side, yeah it’s pretty af
on the other, driving in circles is funner than actually playing
You can’t buy them anymore. They’re all got delisted from every store by the publisher.
the binding of isaac and deep rock galactic. best games I’ve ever played oh and maybe minecraft (I’m 28 and the past 2 weeks got into the mc rabbit hole AGAIN)
DID I HEAR A ROCK AND STONE? ♦️🟨🐛🔫🧍♂️"I JUST POPPED A LOOTBUG!!"
Katamari! It’s just such a wild and fun experience. Even the sequels.
Nier Automata: It’s a game that uses every aspect of the medium. From the story, the music, game play, even the end credits, it feels like they took such care in crafting a memorable experience and didn’t let anything they could use to express themselves go to waste.
What Remains of Edith Finch, specifically Lewis’ chapter. I think it’s an excellent portrayal of how incedious and overwhelming depression can be.
Telltale’s the Walking Dead (first one only): I was not prepared for the story. I wish they took the same care in the sequals, but I feel like the quality of the first one just came out of nowhere.
Any Monster Hunter. I just think it’s neat.
I remember playing Katamari, and it having really unique gameplay. I’ll have to check out the other ones you mentioned. They seem pretty cool! Thanks for the suggestions!
Valheim is definitely a must buy. It’s a survival game with crafting and building elements.
And whoever likes Valheim should have a look at 7 Days to Die and The Forest (and probably The Forest 2, but I haven’t played that one yet).
I haven’t seen it mentioned here, so I’ll rep for Noita. It’s an amazing rogue-like with great atmosphere and a really compelling world to explore.
There’s a chemistry/alchemy system in the game that is really detailed and fun to explore. The game’s tagline is “every pixel simulated,” and it’s not an exaggeration. Noita is like those falling sand games that were popular in the early 2000s, where each particle of sand could interact with other particles. Imagine that, but you’re a badass witch flying through the world and blasting motherfuckers who try to get in your way. Your wands can set things on fire or freeze them or melt them with acid or blow them up or other crazy shit.
The wand mechanics are incredibly deep. Like, it’s not “turing complete” levels of deep, but the rules for spells interact in incredibly interesting and exploitable ways. The feeling you get when you discover a powerful combo of spells is incredible.
The devs also have a cool policy of turning bugs into gameplay mechanics. I really can’t say much about this without spoiling things, so this one is hard to talk about. Basically, if someone finds an exploit, they oftentimes won’t “fix” it. Instead, they’ll take it and tweak it to add consequences for using the exploit, or they’ll balance it a bit to make it harder/remove a bit of the benefit. It’s a really cool approach and has lead to a great relationship between the devs and the community. They don’t take our toys away, they just make them work better in the world.
I played the game completely blind until I got my first win (it took about 80 hours of playtime), and I’d highly recommend that approach for folks who are willing to tolerate failure and who like to experiment. If it’s too frustrating then that’s okay, there are a lot of guides out there to help out new players without giving up too much. Many people describe your first win as you beating the tutorial, and there’s some truth to that.
It can be gruellingly difficult at times, but it’s just so damn good, and there’s so damn much of it. I have around 600 hours in in that game which is twice as much as any other game I’ve played.
I’ll back this up, and recommend people having a hard time look into Spell Labs on the steam workshop (and elsewhere) to help get further into the game. Once the game really clicks, it’s super satisfying. Even before then, the ridiculous wonder of all the things are great. It’s just as hard as it is amazing and that can be a turn off. There are other quality of life mods available in the workshop for people wanting to just enjoy the game, but the tutorial in Spell Labs is one of the biggest helps I got in unlocking progression.
Noita Together sessions were the big thing that turned the game into an obsession for me.
Noita is my favorite game that I’m terrible at, lol. I love Metroidvanias & everything Roguelike/Roguelite, so this game ticks the right boxes for me. I die in more spectacular ways Everytime I play, but still have a good time.
Rain World hands down, such an interesting and challenging game.
Recommending the obvious GOAT titles is getting kinda old now so I’ll go with my personal favourite genre right now: roguelikes.
In that genre, my favourite of all time are the Darkest Dungeon franchise, Slay the Spire, Loop Hero, Vampire Survivors and Dead Cells.
A top fun rogue-like:
Best roguelike ever, in my oppinion, is ADOM. Especially using the original ASCII graphics. It has more depth and content than any other game Ive encountered. And the original version is still completely free (paid version adds pixel graphics and some advanced options)
Not everyone likes every genre of game - so here’s my grouped list:
The “I’m a nerd and like to build things and I like to watch lava lamps flow” Factorio
The “I enjoy tough but fair games that I can totally become OP in once I figure it out” Elden Ring
The “I just want to chill” game Stardew Valley
The “I like to build things” game minecraft Honorable mention-Terraria
The “Metroidvania” game Hollow Knight
The “Arpg” game Diablo 2 Honorable mention - PoE
The “I like action and smashing things in an open world” game Neir Automata Honorable mention - God of war (play one of the originals so you can 1st hate the remake, and then get to THAT point, and then happily eat crow and let Kratos be your baby daddy.
I have so many problems with Elden Ring. I know it is super popular, but the polish just isn’t there. Enemies hit you through walls and terrain, you will teleport to the ground dead sometimes when run around the many cliff faces, and most of the character builds seem weak compared to just strength great weapons.
Maybe I’m doing something wrong but Stardew Valley stresses me out way more than many other games. There’s so little time
See, after one year everything repeats indefinitely. You literally can’t miss anything. So there’s actually infinite time. If you’re stressing out like “omg spring is gone and I didn’t grow abc”. That’s what’s supposed to happen - you’ll grow it next spring.
Even the individual days go by so fast though
Hollow Knight is the king of a crowded Genre by far. The charm of the world building is spot on and just leaves you wanting more.
I’ve been impatiently waiting for Silksong since I accepted defeat on the endgame content of Hollow Knight for my own sanity.
I keep getting stuck at the beginning in Nier Automata. Is there really no option to save until after like 30+ mins of gameplay?
The game doesn’t punish you if you knock the difficulty down to easy for that section to get through it.
Yup. There’s a story reason for it. It’s actually part of the charm of the game. But that first bit (which should be an intro cake walk, but isn’t) is a bad design choice IMO.
Unfortunately yes. Perfect dodging the first boss regularly gets you killed. So… Play worse. But I promise it’s the only part of the game like that.
Only a couple levels in, but so far I’d say if you like collect-a-thon style 3D platformers, Yooka-Laylee is worth checking out. So far my only complaint is how they allow you to go around certain edges of the first level past the tutorial and hub, but don’t have hidden any hidden secrets.
Crosscode, Disco Elysium, Outer Wilds, Celeste, Fallout: New Vegas
S-tier list
Dishonored!!
This one has been sitting in my steam backlog since the dinosaurs roamed the earth. I should get on that…
Same…
It’s really good. One of the only games where a pacifist run feels worth it, because the game design is done so well.
Play the game normally first though
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Velocity 2x - extremely fun fast paced 2d space shooter & platformer. Is extremely rewarding when you start to get to good at it and learn the levels.
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Muramasa Demon Blade/Rebirth - also really fun and satisfying skill-based combat game but with some light RPG elements. What I really love about it though is the sheer vibes. Set in feudal Japan with gorgeous artwork and sound/music. Great fun and a piece of art.
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Vintage Story.
It’s indie Minecraft-alike that expand survival element 100 times. With various unique lore and semi-realism gameplay.