Rockstar Games’ servers have been under heavy fire from massive DDoS attacks in recent days, causing widespread login and connectivity issues for players of GTA Online. These attacks come in the wake of Rockstar’s recent implementation of BattlEye, a new anti-cheat system designed to crack down on in-game cheating, sparking backlash from a segment of the player base. Protesters, unhappy with the new system, have resorted to using distributed denial-of-service (DDoS) attacks to disrupt the servers, escalating tensions between the gaming giant and its community.

  • Metz@lemmy.world
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    3 hours ago

    it’s possible to make a good AC without fucking around in the kernel.

    What if the cheat runs in the kernel? I am also against these extremely invasive anti-cheat measures, but it must be clear to everyone that the cheat developers and users have no qualms about this.

    A user level AC can do shit all against that if the cheat runs in ring 0.

    • cm0002@lemmy.world
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      28 minutes ago

      A) They can actually invest in server-side detection

      B) Cheats running at ring0 aren’t invisible, unkillable maybe, but AC just needs to detect to ban/kick user

      There’s no excuse for kernel AC, it’s just a cheap, lazy shortcut