Factually, that’s what he did during his time in office as well. I’m not sure what they thought had changed.

  • givesomefucks@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    1
    ·
    23 days ago

    set level 1 vs. an opponent that was slow as festering dog shit, but be lazy and just double his speed with every level. As long as the player’s speed stays the same, it would become nearly impossible to win in a couple of levels.

    Exactly, and long term people would stop playing because they always get stuck about the same time.

    It’s like how humans respond to rewards, a steady consistent reward is kind of motivating, it’s why we go to work in the morning

    But what works a shit ton better is sporadic rewards that have a tiny tiny chance of paying off.

    That’s why people get addicted to slot machines and not working at McDonald’s. If a slot machine paid out 75 cents for every dollar everytime, no one would play.

    Have them win $7.50 every tenth time they put a dollar in tho, and people will flush their entire lives away chasing that 1/10 of a time they “win”.

    So if you really want to exploit gamers, you can’t steadily increase difficulty. Linearly or exponentially, it doesn’t matter. To hook people they need those “wins” and they’ll keep dropping quarters or spinning loot boxes.

    In coin operated video games, that’s when things get easy

    A better example with Space Invaders is once they beat a level, they get to the next one and it’s slow again due to the amount of enemies on the screen. Letting the player get that easy time again hooks them. If the next level they were all as fast as the last one from last level, it wouldn’t have been as addictive