This is applicable to almost any piece of software with text in it. When starting your new app, you should make sure you are using a separate language file for the strings in your app. This makes text reusable, and you can change it all in one place.

Once your app gains a community, if you did this, you can also get translators!

With Photon i made the massive mistake of hardcoding everything up until the app became massive, and my PR for un-hardcoding all the strings looks like this:

The amount of lines modified in the GitHub PR. 2,067 lines added, 1,082 removed.

It was worth it though! Because the community has translated it into 11 languages!

  • Zos_Kia@lemmynsfw.com
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    1 month ago

    Alternative interpretation cause i find i18n extremely boring and hate the indirection it adds to a code base : you’re telling me I can start making an app without this hassle, and it will only cost me a 2Kloc PR some time in the future. That’s a totally manageable price to pay and makes the early dev experience much better (which can have a lot of impact on momentum).

    • Prunebutt@slrpnk.net
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      1 month ago

      Also: shouldn’t the process of searching and replacing strings be quite easy to automate?

      Edit to clarify: I meant searching and replacing hard-coded strings into whatever library handles translateable strings. Not hard-coding different languages.

        • Prunebutt@slrpnk.net
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          1 month ago

          Ok, that’s fair. I’d probably add a # FIXXME flag when I don’t want to mess around with that stuff for the moment to do that.

  • Thorry84@feddit.nl
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    1 month ago

    There’s two approaches you can use here.

    You can use a list of strings used in the app and have each string only occur once. Then using translation files you can translate each of those strings into another language.

    This usually works fine, but has the downside of losing the context of a string. Context can matter a lot when translating, you often see this when the wrong translation is used, which is a correct translation but not for the context it’s in. It can also be tricky when two strings are the same not by definition, but by chance. When in another language those strings should not be the same, this can’t be resolved easily.

    So for situations where a better translation is required another approach is used. Instead of strings directly, placeholders are used. These placeholders should be structured in such a way, the context is obvious and people could find where it’s used easily. These placeholders are also unique, where two strings that are the same by chance don’t use the same placeholder. Then for each language, including the “primary” language, a translation file is used. That translation file translates the placeholders into the correct string. For translating the translator uses the placeholders and the primary language file to translate the strings. Good tools for this exist that allow the same strings to be translated once, but show the context so the translator can decide to use different translations for the same string in a different context.

    Using the placeholder approach is a bit more work and adds some overhead, but I’ve seen it used to produce awesome results. It prevents the pitfalls of the simpler approach.

  • teolan@lemmy.world
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    1 month ago

    How do you deal with the fear that contribution in languages you don’t know could be malicious/offensive? This is something that would scare me when reviewing contributions adding new languages

    • Scipitie@lemmy.dbzer0.com
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      1 month ago

      From another project I’ve contributed as translator, not as dev:. They had set up a completely different flow, translation tool, bug reporting, deployment, etc. The dev had basically nothing to do with it,except forwarding bug reports.

      The tool landscape grew quite a bit in the last decade though, I think - pretty sure you can do the pull request / review between volunteers as well by now without issues. M

  • teolan@lemmy.world
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    1 month ago

    I’m French, so when building any GUI stuff I just tend to start from the beginning with both French and English languages, that way I have a reason for doing this from the start. I’m thinking I should also add Spanish, so that I can keep my admetedly low skills in Spanish.

      • HumanPenguin@feddit.uk
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        1 month ago

        Unfortunately this is an issue for anyone visually impaired.

        People just do not stop to think how difficult their UX is if people need very large fonts.

          • HumanPenguin@feddit.uk
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            1 month ago

            The issue that layout containers are often unable to display large fonts on the widgets when certain restrictions are enforced in the layout. So, without giving time to try very large fonts. To Many developers never discover their applications just cannot be read by visually impaired people.

            • jimmy90@lemmy.world
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              1 month ago

              yeah if the UI library is not ready to flow text and UI elements (including wrapping/breaking sensibly) then important information and interactive elements are inevitably clipped/unusable or jumbled beyond recognition

  • morrowind@lemmy.ml
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    1 month ago

    Is it really more effort to just extract relevant strings later, rather than worrying about it the whole time? Asking beyond lemmy apps too.

    • misery mansion@lemmy.world
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      1 month ago

      Once you have this set up, you won’t worry about it again. It will just become “the way it is done”. And it’s just the correct way to build software IMHO, even if you have no plans right now to offer multiple languages.

    • jimmy90@lemmy.world
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      1 month ago

      for things like translation it is obviously required, but it will be ongoing as the app changes over the years

      so it’s just about realising that text in the UI is just another kind of content that has to be managed so there will need to be infrastructure and process to make that easier

  • Rentlar@lemmy.ca
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    1 month ago

    You’ve inspired me to contribute to translating your app into a new language!