those are all part of game design and are valid things to criticize. for example, if a game needs you to grind 400 hours before you can enter your second dungeon or else it’s too high level for you to beat, it’s shit design. “oh but you’re not playing the way it’s designed; you’re trying to beat it YOUR way” isn’t enough defense by itself.
for me I’d suggest maybe don’t be that invested in a game that criticism of it enrages you this much. it also helps if being “good at hard game” isn’t a replacement for a personality; one would not need take those critiques so personally and get mad like a… what’s it called? ah yes, a bitchbaby.
those are all part of game design and are valid things to criticize. for example, if a game needs you to grind 400 hours before you can enter your second dungeon or else it’s too high level for you to beat, it’s shit design. “oh but you’re not playing the way it’s designed; you’re trying to beat it YOUR way” isn’t enough defense by itself.
for me I’d suggest maybe don’t be that invested in a game that criticism of it enrages you this much. it also helps if being “good at hard game” isn’t a replacement for a personality; one would not need take those critiques so personally and get mad like a… what’s it called? ah yes, a bitchbaby.