I feel like it’s hard enough to stream PS1-PS3 games without some crazy lag, depending on where you are and how things are. I can’t imagine how choppy and insane it’s gonna be to do a PS5 game, not to mention the bandwidth it would take has to be insane, right?

i am a bit of a luddite though, so I don’t understand it very well. It just seems crazy to me

  • AladdinSane@kbin.social
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    1 year ago

    Just think of it as if you are playing a streaming video, because that is essentially what you are doing. If you were streaming a 1080p video at a constant bitrate, it wouldn’t matter if it was a ps3, ps5, upscaled nes or the latest episode of Black Mirror. The resolution being sent, bitrate and ping are all that matters.

    • bathrobe@kbin.socialOP
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      1 year ago

      @AladdinSane

      @evilviper

      But a video is a set thing. A video game has to change dynamically and have a bunch…

      Wait

      I think I got it?

      Are you actually playing the game on the server far away and they’re streaming THAT to you??? Like you’re not playing a streamed game live on your system, you’re playing it on the cloud or wherever and then stream what you’re doing to you?

      Is that it?

      • seadub@kbin.social
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        1 year ago

        As far as your client is concerned it’s a video that takes a lot of inputs from a controller. It knows nothing else and isn’t doing anything but accepting input and processing the video the same as watching Netflix.

        So yeah, doesn’t matter from the client perspective if it’s PS3/4/5 level of game.

        Now it matters a lot on the sever side. That hardware needs to be much more capable.

      • AladdinSane@kbin.social
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        1 year ago

        You got it! You are sending input to a remote system, it is inputting it on a console on their side and streaming the video to you. That is why ping time is so important, because that is the lag of your input to the remote console.