Start being patient gamers. The games from five years ago aren’t far behind the games of today gameplay and graphic-wise and usually are a fifth or less of the price of a new game.
Often too they’ve removed shit like crappy DRM and fixed problems that existed on day one.
I just finished another playthrough of Psychonauts 2 (an actual masterpiece of video gaming) yesterday. If you want an amazing story about loss and acceptance, coping and healing, this is the one for anyone. It has excellent tight gameplay mechanics, the music is amazing, the writing is awesome, the designs are fresh… It’s just everything a sequel/video game should be.
It’s installing as we speak. I finally picked it up during the Steam sale, and I’ll be playing through it with my kids before their school starts again in a month or so. They watched me play through the first one just before Psychonauts 2 launched (timing wasn’t planned), and now I’m ready to jump back in.
I’ve played through the first one so many times I’ve lost count. I 100% the second when it first released as I gobbled up every second of gameplay there was, and I finally felt like enough time had passed for me to do another run. Finished it in like two and a half days.
I just wish Doublefine wasn’t bought by MS, I’ve played a lot of their back-catalogue and enjoyed pretty much every one of them. They’re quirky and weird, and I love that about them.
This is so true. I had to learn to be patient with games a long time ago. It saved me a ton of headache with the Helldivers 2 fiasco. I’m still a little sad about it, it looked like a great game. Too bad Sony came out and solidified themselves as a company I won’t do business with…
Start being patient gamers. The games from five years ago aren’t far behind the games of today gameplay and graphic-wise and usually are a fifth or less of the price of a new game.
Often too they’ve removed shit like crappy DRM and fixed problems that existed on day one.
I just finished another playthrough of Psychonauts 2 (an actual masterpiece of video gaming) yesterday. If you want an amazing story about loss and acceptance, coping and healing, this is the one for anyone. It has excellent tight gameplay mechanics, the music is amazing, the writing is awesome, the designs are fresh… It’s just everything a sequel/video game should be.
It’s installing as we speak. I finally picked it up during the Steam sale, and I’ll be playing through it with my kids before their school starts again in a month or so. They watched me play through the first one just before Psychonauts 2 launched (timing wasn’t planned), and now I’m ready to jump back in.
I’ve played through the first one so many times I’ve lost count. I 100% the second when it first released as I gobbled up every second of gameplay there was, and I finally felt like enough time had passed for me to do another run. Finished it in like two and a half days.
God I love these games.
I just wish Doublefine wasn’t bought by MS, I’ve played a lot of their back-catalogue and enjoyed pretty much every one of them. They’re quirky and weird, and I love that about them.
This is so true. I had to learn to be patient with games a long time ago. It saved me a ton of headache with the Helldivers 2 fiasco. I’m still a little sad about it, it looked like a great game. Too bad Sony came out and solidified themselves as a company I won’t do business with…
If a game was fun on day one, it will be fun on day one thousand. If it’s not, your only interest was in graphical wow.