trying every class. 12 class, it’s only 5 min for each (12*5=60 min), and you also have to check every races, some sub classes and choose spells, stats, etc.
You know you can respec right? 100g and you can redo everything except your race, name, and background. Ability points, skills, classes, etc is all able to be changed and you can get to the option being unlocked relatively easy (doable in early to mid level 2).
It’s nice that it’s there for emergencies, but starting with a druid, it would feel weird to switch to a bard in the middle of an adventure. So I try to decide on a character fitting for the play through I imagine at the start.
That doesn’t sound particularly fun, though. If I want to play a different class I want to play the whole thing as a different class. Starting halfway through with a new class is corny.
I’ve only respec’d twice so far and both were to better fit the playstyle I already had. Switched Karlach from Wildheart to Berserker since I prefer the extra attacks, and switched Astarion from Arcane Trickster to a Gloomstalker Ranger with proficiency in thieves tools because that’s exactly how I’ve been playing him from the beginning.
I’ll be damned if I abandon my paladin oath to play another class.
FWIW I’m not implying that you’re not allowed to do whatever you want. I’m definitely not about the games that use always online to force you to play to the developer’spublishers (cash grab) vision. Even if you “cheat” on a single player game who cares?
It just for me wouldn’t be particularly enjoyable to just randomly turn my warlock into a bard to make an encounter better or whatever. I would want the bard to earn their level as a bard.
Oh yeah, I was trying to say that I agree. Switching on the fly to an entirely different class and playstyle(especially if a class has RP implications like paladin) seems like it would undermine a lot of the fun of the role playing portion of the rpg
trying every class. 12 class, it’s only 5 min for each (12*5=60 min), and you also have to check every races, some sub classes and choose spells, stats, etc.
Plus trying every penis and vagina option on every class takes a few minutes by itself.
More if you leave the game at the character creation screen while you power through the refractory period
You know you can respec right? 100g and you can redo everything except your race, name, and background. Ability points, skills, classes, etc is all able to be changed and you can get to the option being unlocked relatively easy (doable in early to mid level 2).
It’s nice that it’s there for emergencies, but starting with a druid, it would feel weird to switch to a bard in the middle of an adventure. So I try to decide on a character fitting for the play through I imagine at the start.
That doesn’t sound particularly fun, though. If I want to play a different class I want to play the whole thing as a different class. Starting halfway through with a new class is corny.
I’ve only respec’d twice so far and both were to better fit the playstyle I already had. Switched Karlach from Wildheart to Berserker since I prefer the extra attacks, and switched Astarion from Arcane Trickster to a Gloomstalker Ranger with proficiency in thieves tools because that’s exactly how I’ve been playing him from the beginning. I’ll be damned if I abandon my paladin oath to play another class.
FWIW I’m not implying that you’re not allowed to do whatever you want. I’m definitely not about the games that use always online to force you to play to the
developer’spublishers (cash grab) vision. Even if you “cheat” on a single player game who cares?It just for me wouldn’t be particularly enjoyable to just randomly turn my warlock into a bard to make an encounter better or whatever. I would want the bard to earn their level as a bard.
Oh yeah, I was trying to say that I agree. Switching on the fly to an entirely different class and playstyle(especially if a class has RP implications like paladin) seems like it would undermine a lot of the fun of the role playing portion of the rpg