How many of you install games outside Steam on your Decks? Do you find the process easy?

I’m a hobbyist game developer myself, and I’m looking into making games especially designed for the Steam Deck. However, for freeware games, the $100 price per title on the Steam store is a bit too steep. I wish there was an easy-to-use alternative store on the Deck, but since that’s not the case, I’m wondering if it would make any sense to develop games for the Deck and publish them, for example, on Itch.io.

(As a proof of concept, I created this step-by-step guide for a hacky Steam Deck version of my old game, Soccer Physics. I think it still applies, even though it’s a year-old build/guide: https://www.ottoojala.com/soccerphysicssteamdeck/ )

  • grimaferve@fedia.io
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    7 months ago

    Not a SD user, but a desktop gamer who found your post. I wouldn’t be surprised to see people on the fediverse say they often play games outside of Steam.

    The non-techy people I know treat the thing like a console and refuse to use desktop mode for games. That’s the catch of the Steam Deck. It runs Linux underneath, but most people never (want to) interact with it. I love it for what it does for Linux gaming but there’s more to PC gaming than just Steam - Although I’m aware that Steam probably underprices these with hopes to recoup the loss back on Steam purchases.

    (Also your method isn’t really hacky, that’s just kind of how binary executables work in Linux, plus the steps to add it to Steam)

    • oivoi@lemmy.mlOP
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      7 months ago

      Yes, the store works so well that I’d guess not too many people bother with the desktop mode. It also works really well for developers, as @Dark_Arc@social.packetloss.gg mentioned, with installing non-Steam games still not too hard for those who really want to, like @Edge004@lemm.ee, so I guess there’s really no need for any change.

      I’ll probably just end up developing for devices with gamepads in general. The idea of making a game specifically for the Deck is intriguing, like maybe a shared-controller local multiplayer game, but I guess it’s better not to lock the designs too much to the Deck’s features, especially since there isn’t really a platform to showcase those kinds of games.