• greentreerainfire@kbin.social
    link
    fedilink
    arrow-up
    42
    arrow-down
    2
    ·
    edit-2
    6 months ago

    You can teach them properly about capitalism by making them follow the rules to the letter and following slightly relaxed rules for yourself, such as starting with extra cash and the ability to take out interest-free loans on you properties while still collecting rent, and reducing the costs for you to buy houses and hotels because you can leverage market forces in you favor.

    New chance cards only you could get would include:

    You busted a union, collect $100

    Shorted stocks and left everyone else holding the bag, collect $25 from each player

    Caught Insider trading, pay $1 or go to jail until your next turn

    • Barbarian@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      32
      arrow-down
      1
      ·
      edit-2
      6 months ago

      The original game that Monopoly is based on (The Landlord’s Game) was a tool for teaching how bad landlords and owning land privately and permanently is. Monopoly is still a great tool to show how an early advantage leads to an ever-growing monopoly that will inevitably crush all the other players with no modifications necessary.

      • Aniki 🌱🌿@lemm.ee
        link
        fedilink
        English
        arrow-up
        7
        arrow-down
        1
        ·
        6 months ago

        Exactly this. If you want to rig the game, just give one player a bunch more money than anyone else and watch how the natural game unfolds.

    • Aceticon@lemmy.world
      link
      fedilink
      English
      arrow-up
      13
      ·
      edit-2
      6 months ago

      If you want to simulate Capitalism with the Monopoly game, you need to start with:

      • All the land is already owned and randomly developed.
      • Not everybody starts with the same conditions: you have 3 classes of player, “high” getting a large amount of money and a share of the land already occupied, the “medium” getting a small amount of money and no land, the “low” starting with no money and no land. You can randomize who gets which class.

      That only one of those who starts as a “high” class player has any chance to win and the game is no fun for the rest is part of the lesson.