We have some new headsets on the horizon. I’m curious what direction people are hoping it goes in besides just overall improvement.
Would be great if the future would be more open. The vr community has always been based on hobbyists with their open projects. It’s incredibly unfortunate that there aren’t any open headsets (free software and standards) Something akin to LineageOS for VR would be amazing. If not an entire OS, something like FOSS VRchat would be super great.
Moderation and Network Effects are a big barrier to a FOSS VRChat. IMO. But maybe…
For social VR, there is Ouverte (https://overte.org/) and if your using something like an htc vive or valve index on linux, you can use a completely open source software stack.
I hope it’s just gonna be more widespread adoption of features that are currently super expensive like extended body tracking capabilities.
But it’s more likely they’ll add some stuff nobody really wants or needs, introducing compatibility issues and making last gen obsolete. AR could have some implications but not for gaming I think.
What i hope is that the big new players learn to make their headsets compatible with all the existing VR media and help build the new and improved standards for the future.
Probably more Augmented / Mixed reality. Apple did it, so others will follow and I could actually see some legit usecases for it
Anything that is not a walled garden like Meta & Apple hopefully. Those are sadly killing VR.
A SteamDeck like standalone headset from Valve (as rumoured) would be good.
What five pieces of content that are available but not on PCVR do you think would stop the death of VR?
That isn’t the problem, the reverse is the problem. Meta generally has the right idea to offer a relatively cheap standalone headset, but the way they try to control everything on it, lock it down and try to establish a monopoly appstore with a huge cut makes it very unattractive for developers.
The few games that exist only on Quest are there because Meta bought the studio or directly paid for the development of the game.
30% cut is the default for consoles, isn’t it? I hate meta just like the next guy, but the quest is the most attractive platform for VR games due, simply due to the user base and that stems from selling the hardware as cheaply as possible.
Most people don’t care about a platform being open or closed, what they care about is the experience, ease of use and the content. Meta bought a lot of studios, but they’re far from owning or paying for the majority of studios with games on Quest.
Imo VR‘s main problem is comfort, friction and people disliking having something stripped to their face.
While that is a step in the right direction, I wouldn’t be surprised if Vavle made their platform a walled garden as well. With the steam deck, they were very cool with people using the device for everything one might want. In VR, that is a but harder to pull off.
A.I. girlfriends with Augmented/Mixed reality. Basically like JOI from Bladerunner 2049. It’s coming, and you will too.
I keep seeing dinsey’s holo-tile treadmill like thing. Hopefully they get into selling it and not just locking it behind a patent for 50 years and using it in one attraction.
I suspect that device will always be too expensive, big, and loud for practical home use. I hope to be wrong.
The tech itself won’t go away and uses for it will be found.
FPV drones are a new big thing.
I could imagine a drone with a stereo camera on a gimble or some sort of realtime 3D environment scanning could allow someone with a vr headset to basically be in another physical location.
There was a DOS game called Descent, basically what you are describing. Would be fun to have a real-life version.
I was talking about blowing up tanks with FPV drones. Cheap VR helmets definitely help with mass adoption.
Overall improvement is pretty much what I would want, but apart from that: software improvements. The 2D window management is quite bad on Quest.
Also, what I’d love to have is a custom home. Maybe just a horizon world map that I can make myself and use as a home environment, perhaps with friends being able to just stop by.
Crisply delineate the difference between AR and VR. One overlays real life. The other replaces it. AR can inform you. VR can take your mind elsewhere and entertain you. Choose whichever you want.