From Steam’s self-published stats.
Baldur’s Gate 3 could not be preloaded and weighed in at 125 gigabytes on disk, so when the game left Early Access at 11am US Eastern yesterday, Steam’s bandwidth utilization shot up 8x over a span of 30 minutes. I know personally, I saw my download hit over 600 Mbps across a 1 Gbps fiber connection.
Kudos to the system engineers at Valve. It is mind-boggling that they have built infrastructure that robust.
Steam has some of the most consistent and high quality servers around. It’s quite rare to see them slow down or go down, at least in my experience.
I can’t think of a time steam was down (for me personally, I know outages happen) that wasn’t planned and announced well ahead of time
And I’ve got a lot of hours on steam
What, you just play “Steam”? :)
Yeah, it’s got a very satisfying game loop:
I always wanted to start a let’s play channel where a just play a random game from my libraryb every time. I have so many I never even touched
IIRC there is a website that does this with your library if you log in with steam. It just picks a random one from your library, and you may even be able to set filters or pick a specific collection.
https://thewheelhaus.com/
And at best only during specific sales like the Steam deck their servers became unresponsive for a bit.
so high quality that they go down for maintenance every Tuesday…
That seems pretty normal if you want your servers to stay high quality?
normal? not at all. Imagine if youtube went down every week, and they have way more overhead than steam
You mean if Youtube had regularly scheduled maintenance every week?