David Gerard@awful.systemsM to TechTakes@awful.systemsEnglish · 8 months ago"we have 700m people in our network. We think it's not unreasonable to at least get 50% more people as a result of personalization, culturalization, deeper, more immersive experiences." EA exec on AItechraptor.netexternal-linkmessage-square8fedilinkarrow-up11arrow-down10file-textcross-posted to: games@sh.itjust.workspcgaming@lemmy.ca
arrow-up11arrow-down1external-link"we have 700m people in our network. We think it's not unreasonable to at least get 50% more people as a result of personalization, culturalization, deeper, more immersive experiences." EA exec on AItechraptor.netDavid Gerard@awful.systemsM to TechTakes@awful.systemsEnglish · 8 months agomessage-square8fedilinkfile-textcross-posted to: games@sh.itjust.workspcgaming@lemmy.ca
minus-squareV0ldek@awful.systemslinkfedilinkEnglisharrow-up1·8 months agoWell, all of the most successful roguelikes of the past decade use procgen. Slay the spire procgens the map and encounters. Darkest Dungeon was all procgen and it had sooo much replayability. The Binding of Isaac is all procgen.
Well, all of the most successful roguelikes of the past decade use procgen. Slay the spire procgens the map and encounters. Darkest Dungeon was all procgen and it had sooo much replayability. The Binding of Isaac is all procgen.