- cross-posted to:
- games@sh.itjust.works
- pcgaming@lemmy.ca
- cross-posted to:
- games@sh.itjust.works
- pcgaming@lemmy.ca
goddamn, did chatgpt create his answers
“It use to take 6 months, now it takes 6 weeks.”
Amazing, i bet the devs and artists working on it really enjoyed that 4 month vacation they got now /s
700 million Effective Altruists? That’s one big cult!
Oh it’s the other EA! You had me there for a minute.
A long time ago amateur/indie game devs looked to procedural generated content as a sort of holy grail to generate games with more interesting content quicker. (it was esp common in the roguelike spaces). Didn’t work out that way, stuff wasn’t that easy to setup, and often was pretty shallow, buggy, and bland. But sure, this time it will work. (PGC still has its uses btw it just isn’t a holy grail).
Well, all of the most successful roguelikes of the past decade use procgen. Slay the spire procgens the map and encounters. Darkest Dungeon was all procgen and it had sooo much replayability. The Binding of Isaac is all procgen.
I wonder if that 30% is an accurate assessment of the time saved when they stop taking the llmcode inputs seriously in review
If every other measure is equal, and there are 30% more human fingers created, that means EA is 30% more efficient, by this measure. 13-fingered soccer players.
i don’t know where that number could actually have come from. i mean it came from his arse, but which analyst report did he have ready to vaguely justify it if he ever had to
just vibes
below 30% is “why bother”, above 30% is suspiciously “wait how”. 30% is nice and cozy, with not too many questions
totes the kind of efficiencies you could squeeze out by checks notes “eliminating human friction on delivery”
imagine all those pesky questions from minions going away! progress!