• taladar@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    8
    arrow-down
    5
    ·
    7 months ago

    It is strange. I tried it once and it felt incredibly stressful between the passing out mechanic, the questions demanding I introduce myself to every single person in the whole village within the first week,… yet people keep describing it as relaxing.

      • taladar@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        6
        arrow-down
        11
        ·
        7 months ago

        Yeah, people kept telling me that I could literally ignore every goal and just do it next year in the game if I missed something but to me doing everything incredibly inefficiently just to work around the bad game design isn’t fun. It also isn’t immersive to have a farm where I grow 3-5 plants per season only. Basically the game reminds me at every turn that I am not actually doing what the story tells me I am doing.

        • DarkThoughts@fedia.io
          link
          fedilink
          arrow-up
          12
          arrow-down
          3
          ·
          7 months ago

          Just stop the hyperbolic fake drama and you’d actually enjoy the game and learn how to play it. But you’re clearly set on disliking it already and have to force yourself to do so.

    • Scrof@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      7 months ago

      Check out Graveyard Keeper, a way better designed game with a good sense of humour and none of the wholesome and waifu nonsense.

      • taladar@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        1
        ·
        7 months ago

        I did enjoy that one until I unfortunately hit a game breaking bug in the storyline (played it fairly early on, that bug should be long fixed by now). Maybe I should get back to it. But yes, the pacing on that one was much better, as was the energy system.