- cross-posted to:
- apple_enthusiast@lemmy.world
- cross-posted to:
- apple_enthusiast@lemmy.world
An update from Affinity and Canva on the acquisition of Affinity/Serif by Canva. They have made 4 pledges, including to maintain perpetual licenses.
An update from Affinity and Canva on the acquisition of Affinity/Serif by Canva. They have made 4 pledges, including to maintain perpetual licenses.
I thought Blender was the standard. I always thought of it as the only instance when the FOSS tool was the standard.
Every single team I’ve worked in that needed a 3D creation tool has been on Maya. Certainly in the games industry it’s the 99.99% standard.
Never has been. It’s slowly making inroads for things like previs on movies. But it’s not a standard in vfx workflow etc. Despite being pretty usable. Standard issues apply. They already have a workflow and are loathe to change it if it works for them. Often open source is perceived not to have much support behind it like a commercial product would. (Why companies like Red hat exist) And most people aren’t trained in it. Though that’s a catch 22 that will likely work itself out over time.