Lensing. BMW HUDs bounce off a few curved mirrors before reflecting off the windshield so some key details appear 30ft in front of the car. Meanwhile, VR goggles have the screen unfocusably close but due to lenses inside, objects can appear any distance away (and it’s not just parallax, there’s near and far focus)
Lensing. BMW HUDs bounce off a few curved mirrors before reflecting off the windshield so some key details appear 30ft in front of the car. Meanwhile, VR goggles have the screen unfocusably close but due to lenses inside, objects can appear any distance away (and it’s not just parallax, there’s near and far focus)