I’m not going to deny that they are good games, they definitely are. However, there are some design choices made with BOTW and TOTK that really make me separate them from the rest of the series.
The item degradation, the voice acting, the open worldness, all these things aren’t what I want from a Zelda, and because of that, I doubt I’ll ever replay those games again. Again, not bad games at all, and if anyone said they were their favorite games, I’d totally understand that.
But does anyone else wish that we would get a more traditional Zelda game again?
I wasn’t yet alive when SNES Zelda was new, so I didn’t grow up with, but I would still consider it a “traditional Zelda” just like I consider ocarina and majora, and wind waker, twilight, to be “traditional”.
Change can be good, but to me, the changes in the new Zelda games are huge and divisive. Sometimes it seems like it took pages from other companies open world games, and lost some of the magic it had.
Or maybe I’m just getting old and bitter lol.
Majora as traditional is a spicy take and I love it
Haha ok, true. It’s my favorite, guilty bias on my part. I feel like it wasn’t too much of a change from Ocarina though.
Having a built in time limit precludes it from being a “traditional” Zelda, in my opinion. Not that that’s bad, necessarily, but it’s the only one like that.
@frozen @GreenCrush but the time limit is only a facade. Being able to freely move back and forth in time kind of negates the time limit, no? You get the ability to do so very early game
And
That’s an interesting combination there. Time for me to turn into dust and mold 👴🏻💀👻
But seriously, this shows that what anything is, definitively, changes over time. Nostalgia not only cling to the past, not only cling to a singularly myopic version of the past, but actually clings to a version of the past that never truly existed.
Ha fair point.