Nitter link: https://twiiit.com/Pilestedt/status/1757804756666339420 (Now fixed!) Might have to use this link multiple times to find a instance that isn’t rate limited or check the wiki and change the url manually.
If there’s no PvP, why do they need a rootkit for anticheat?
So you don’t steal the microtransactions
So… the PC in my living room is actually a VM with a dedicated GPU (PCI passthrough).
I wonder what are the odds of this game even running or falsely flagging me…No clue, but VM gaming (Windows on Linux) last I heard was a royal pain.
Wine/Proton, however, funnily enough…might work. Or at least, Valve is interested in it working.
Helldivers 2 works pretty good with proton.
Wait so how does the rootkit bs work when using proton?
Apparently GameGuard is the type of anticheat that’s fine with the way other anti cheats have been made available on Linux; i.e. giving kernel-level calls the ol run around to userspace and pretending it’s Windows behavior. which is incredibly funny
Hopefully NProtect doesn’t go after Riot Games’ approach and make their product like Vanguard, which isn’t defeated so easily.
In some cases it fails to run properly which can and does flag users as cheaters. I’ve had a few long back and forths with a few different support teams to get accounts unbanned for exactly that.
So this comment made me do some research.
https://partner.steamgames.com/doc/steamdeck/proton
Under “Known Proton Issues” the point “Anti cheat”. Seems like there is a user-space solution for Proton, avoiding the need for a kernel-space anti cheat.
It’s not perfect, and be as paranoid as you see appropriate, but I’m a bit relieved to have found that info. Another win for Proton in my book.
The most toxic multiplayer interactions are always from your own team
I mean… Nothing is stopping people from setting up ad-hoc PvP matches, is there ? I think Magicka PvP started as a grassroots thing back in the day, before there even were proper arenas in the game.
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lol
I guess they’ve never heard of toxic positivity.
Not every game needs PvP. Helldivers is more of a wave shooter with it’s design intent, so players are scaled to numerous weaker foes, not other players. Balancing for PvP would be a pain, and unnecessary since there are a ton of PvP third-person shooters already.
Sure. They should’ve just said that instead of that dumb excuse though.