I’m fine with the nerfs, as long as they rebalance monsters too. Bring the skills in line so you don’t have obvious great and shit skills next to each other (make them all “mediocre” or rather a similar power). Then all they need to do is lower monster HP and damage after the balance pass and suddenly every build works well again.
The nerfs hurt on paper, but they don’t have to if the rest of the game gets a rebalance too.
Cdr is a fun stat. Never nerf such a thing
Vulnerable was too important… but making it harder to get makes it even more important…
No survivability gains, only nerfs. Im afraid (i play hardcore)
Reduction in damage output, is for the most part acceptable, but some really needed a boost and didnt get it.
Only skill buff i noticed was charged bolts which nobody used. Is this enough to make it viable? (I doubt it)
Execute got buffed from 100% to 150% for bosses. Which is fun! But you know, 2 minutes of every dungeon.
I’m fine with the nerfs, as long as they rebalance monsters too. Bring the skills in line so you don’t have obvious great and shit skills next to each other (make them all “mediocre” or rather a similar power). Then all they need to do is lower monster HP and damage after the balance pass and suddenly every build works well again.
The nerfs hurt on paper, but they don’t have to if the rest of the game gets a rebalance too.