While I agree with you that there’s a lot of marketing speak, saying that it can be done on a HDD is pushing it IMHO. Even without Direct Storage, the impact of SSDs vs HDDs already makes a huge difference in loading times for modern PC games.
The rifts are in pre-determined spots, and always take you to the same pre-determined spot. There’s literally nothing new there, and nothing that can’t be done on a HDD - which is why the game doesn’t require an HDD on PC. Streaming levels on the fly has been around for decades, it has never required an SSD.
Titanfall 2 doesn’t require an SSD in the level where you jump between timelines and the world changes around you instantly on demand.
I’m not saying SSD’s don’t make a huge difference in loading times, I’m saying that they aren’t required for what Ratchet and Clank does, which is right based on the fact that it doesn’t even need an SSD.
While I agree with you that there’s a lot of marketing speak, saying that it can be done on a HDD is pushing it IMHO. Even without Direct Storage, the impact of SSDs vs HDDs already makes a huge difference in loading times for modern PC games.
The rifts are in pre-determined spots, and always take you to the same pre-determined spot. There’s literally nothing new there, and nothing that can’t be done on a HDD - which is why the game doesn’t require an HDD on PC. Streaming levels on the fly has been around for decades, it has never required an SSD.
Titanfall 2 doesn’t require an SSD in the level where you jump between timelines and the world changes around you instantly on demand.
I’m not saying SSD’s don’t make a huge difference in loading times, I’m saying that they aren’t required for what Ratchet and Clank does, which is right based on the fact that it doesn’t even need an SSD.