This post was inspired by a post I was reading yesterday. With Honor mode recently being released I thought it would be nice to have a post compiling tips and tricks that might help you get those coveted golden dice.
Here are five that I use every run:
Priestess Gut I go into her room that she brings you to and then have shadowheart drop a silence on her. She can’t shout for help and no one hears her die.
When you first encounter Balthazar fight him where he stands. This fight is much easier here in his original room since you only fight Balthazar, his bruiser, and three medic ghouls. When you go to the Nightsong you just walk up to her with no resistance.
For the Self-Same trial in the Gauntlet of Shar I take my rogue character (pc or origin) and separate them from the party then I unequip all my gear and weapons. Then I activate the self same trial. This makes the trial only have 1 person and he will be naked. Then I put on all my gear and I sneak attack finishing the trial in usually one round but sometimes two.
As you head to the temple of bhaal there is a turn limited fight. I just pop an invisibility onto my rogue and have him sprint to the waypoint invisible and by himself and then teleport everyone else to the waypoint after it activates.
When you are at the brain stem leading to the final fight if you have Gale in your party you can skip the entire final fight. Just send Gale up alone and he will confront the brain by himself leaving everyone else alive. This kills Gale so if he is your husbando you have a tough decision to make.
Anyone else have any good tips to get past some of the tougher fights?
Not really a specific tip, but for the love of god don’t play a Wild Magic Sorcerer in Honor Mode unless your idea of a fun time is Russian Roulette.
Would sacrificing gale count as a win and grant the golden dice in honor mode?
I’m going to assume yes only because it worked for my tactician trophy. I will update you by the end of the week as I plan on having my run done by then.
Well I finished up Honor mode a few days later than I thought. But I did find out that sending Gale up the stem at the end does skip the final fight and still rewards the golden dice. Good luck!
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You’re the best kind of op
At the Last Light Inn in Act II, before you speak to Isobel and trigger her attempted kidnapping, make sure to use Arcane Lock on all the doors you can (usually all but one of them) to prevent more enemies from flooding her room.
I don’t even trigger her at all. That fight can be fucking cancer at higher difficulties. What I do is make sure I enter the shadow cursed lands from the mountain pass. that puts me near the drider’s group and I just slaughter them and free the pixie. Then I never have to talk to Isobel and that fight never gets triggered. They even made a specific scene for this scenario if you go back to the Last Light after freeing nightsong and never having met Isobel.
I am continuously floored by the sheer amount of options they put in for how you could handle quests. After decades of games that just spit a Game Over at you when you do a quest wrong, having a game that’s just like “lol game isn’t over, it’s just harder now” is so refreshing.
It’s so great. For every problem they have put in at least three ways of solving it and two or more they didn’t even think of themselves.