• ampersandrew@kbin.social
    link
    fedilink
    arrow-up
    9
    ·
    10 months ago

    All of live service games are designed to disappear once they stop making money, which is a nightmare for preservation that doesn’t have to be that way. Also, their incentives are to keep you playing for longer, which is not the same as making sure you have a good time. If you find a player base absolutely angry at the developer behind a game they play, it’s going to be live service, because of these incentives.

    • dev_null@lemmy.ml
      link
      fedilink
      arrow-up
      1
      ·
      10 months ago

      Or they don’t disappear, servers are released or reverse engineered and the community takes over. Yeah, in many cases it doesn’t happen and companies often try to prevent that, but then that’s the shitty thing. The fact the game was live service didn’t prevent preservation in itself or require the developer to make a bad game. It often goes together, yes, but it’s not an inherent property of it.

      • ampersandrew@kbin.social
        link
        fedilink
        arrow-up
        5
        ·
        10 months ago

        I’d be curious to know what percentage of dead live service games have had pirate or reverse engineered servers come in to save the day, but my gut feeling is that it’s a very, very low number.