Day 14: Parabolic Reflector Dish
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Dart
Big lump of code. I built a general slide function which ended up being tricksy in order to visit rocks in the correct order, but it works.
int hash(List> rocks) => (rocks.map((e) => e.join('')).join('\n')).hashCode; /// Slide rocks in the given (vert, horz) direction. List> slide(List> rocks, (int, int) dir) { // Work out in which order to check rocks for most efficient movement. var rrange = 0.to(rocks.length); var crange = 0.to(rocks.first.length); var starts = [ for (var r in (dir.$1 == 1) ? rrange.reversed : rrange) for (var c in ((dir.$2 == 1) ? crange.reversed : crange) .where((c) => rocks[r][c] == 'O')) (r, c) ]; for (var (r, c) in starts) { var dest = (r, c); var next = (dest.$1 + dir.$1, dest.$2 + dir.$2); while (next.$1.between(0, rocks.length - 1) && next.$2.between(0, rocks.first.length - 1) && rocks[next.$1][next.$2] == '.') { dest = next; next = (dest.$1 + dir.$1, dest.$2 + dir.$2); } if (dest != (r, c)) { rocks[r][c] = '.'; rocks[dest.$1][dest.$2] = 'O'; } } return rocks; } List> oneCycle(List> rocks) => [(-1, 0), (0, -1), (1, 0), (0, 1)].fold(rocks, (s, t) => slide(s, t)); spin(List> rocks, {int target = 1}) { var cycle = 1; var seen = {}; while (cycle != target) { rocks = oneCycle(rocks); var h = hash(rocks); if (seen.containsKey(h)) { var diff = cycle - seen[h]!; var count = (target - cycle) ~/ diff; cycle += count * diff; seen = {}; } else { seen[h] = cycle; cycle += 1; } } return weighting(rocks); } parse(List lines) => lines.map((e) => e.split('').toList()).toList(); weighting(List> rocks) => 0 .to(rocks.length) .map((r) => rocks[r].count((e) => e == 'O') * (rocks.length - r)) .sum; part1(List lines) => weighting(slide(parse(lines), (-1, 0))); part2(List lines) => spin(parse(lines), target: 1000000000);