• Buddahriffic@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      11 months ago

      Personally, I don’t really consider what we’ve got to be really VR yet. IMO that won’t come until we have interfaces that take direct nerve input and override our sensory inputs. And given how our economy runs, I don’t think I’ll trust any company that develops that, as much as I really want it.

      Though I also wonder if our brains can handle switching between that and reality. After playing hours of Horizon VR, I noticed having the feeling a few times that my hands weren’t real because I got used to thinking that when I looked at my fake hands in the game.

    • Zink@programming.dev
      link
      fedilink
      arrow-up
      1
      ·
      11 months ago

      I haven’t played VR for a couple years, but I played hundreds of hours of it in the 2018-2020 time frame. It has a long way to go but it’s already amazing too.

      • ivanafterall@kbin.social
        link
        fedilink
        arrow-up
        2
        ·
        edit-2
        11 months ago

        During COVID, I put together a DIY sim-racing rig with an Oculus Quest 2 and speakers in the seat receiving the physics data from SimHub so you could feel the rumble of the kerbs/road, etc… Between the force feedback of the wheel, headphones, the visuals surrounding you, and your seat rumbling to emulate different road conditions, I constantly felt like, “I shouldn’t be able to do this at home!” I still think it’s the greatest gaming/tech experience I’ve had. I sold my rig but plan to rebuild as soon as practical.

        • Zink@programming.dev
          link
          fedilink
          arrow-up
          1
          ·
          11 months ago

          When I played, it was much more “drop me in another world” than the more visceral racing type stuff. I did love some vehicle based games like Ultrawings, but most of my time was in Skyrim and No Man’s Sky.

          However, I have recently been on a racing game kick. I skip over the management and tuning stuff to just get to the driving because that’s what I’m looking for. Having a sim rig like yours that adds physical sensations to VR driving sounds pretty sweet. Maybe in another year or two when it’s time for me to get the hot new headset and dive back in to VR, I’ll have to think about the racing sim setup.

          Btw I used a Samsung Odyssey, which is WMR, but via Steam VR. Had very good experiences. The displays seemed great for the time.