Day 10: Pipe Maze

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  • hades@lemm.ee
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    edit-2
    5 months ago

    Python

    from .solver import Solver
    
    _EXITS_MAP = {
      '|': ((0, -1), (0, 1)),
      '-': ((-1, 0), (1, 0)),
      'L': ((1, 0), (0, -1)),
      'J': ((-1, 0), (0, -1)),
      '7': ((-1, 0), (0, 1)),
      'F': ((1, 0), (0, 1)),
      '.': (),
      'S': (),
    }
    
    class Day10(Solver):
    
      def __init__(self):
        super().__init__(10)
        self.maze: dict[tuple[int, int], str] = {}
        self.start: tuple[int, int] = (0, 0)
        self.dists: dict[tuple[int, int], int] = {}
    
      def _pipe_has_exit(self, x: int, y: int, di: int, dj: int, inverse: bool = False) -> bool:
        if inverse:
          di, dj = -di, -dj
        return (di, dj) in _EXITS_MAP[self.maze[(x, y)]]
    
      def presolve(self, input: str):
        self.maze: dict[tuple[int, int], str] = {}
        self.start: tuple[int, int] = (0, 0)
        for y, line in enumerate(input.rstrip().split('\n')):
          for x, c in enumerate(line):
            self.maze[(x, y)] = c
            if c == 'S':
              self.start = (x, y)
        next_pos: list[tuple[int, int]] = []
        directions_from_start = []
        for di, dj in ((0, -1), (1, 0), (0, 1), (-1, 0)):
          x, y = self.start[0] + di, self.start[1] + dj
          if (x, y) not in self.maze:
            continue
          if not self._pipe_has_exit(x, y, di, dj, inverse=True):
            continue
          next_pos.append((x, y))
          directions_from_start.append((di, dj))
        self.maze[self.start] = [c for c, dmap in _EXITS_MAP.items()
                                  if set(directions_from_start) == set(dmap)][0]
        dists: dict[tuple[int, int], int] = {}
        cur_dist = 0
        while True:
          cur_dist += 1
          new_next_pos = []
          for x, y in next_pos:
            if (x, y) in dists:
              continue
            dists[(x, y)] = cur_dist
            for di, dj in ((0, -1), (1, 0), (0, 1), (-1, 0)):
              nx, ny = x + di, y + dj
              if (nx, ny) not in self.maze:
                continue
              if not self._pipe_has_exit(x, y, di, dj):
                continue
              new_next_pos.append((nx, ny))
          if not new_next_pos:
            break
          next_pos = new_next_pos
        self.dists = dists
    
      def solve_first_star(self) -> int:
        return max(self.dists.values())
    
      def solve_second_star(self) -> int:
        area = 0
        for y in range(max(y for _, y in self.dists.keys()) + 1):
          internal = False
          previous_wall = False
          wall_start_symbol = None
          for x in range(max(x for x, _ in self.dists.keys()) + 1):
            is_wall = (x, y) == self.start or (x, y) in self.dists
            wall_continues = is_wall
            pipe_type = self.maze[(x, y)]
            if is_wall and pipe_type == '|':
              internal = not internal
              wall_continues = False
            elif is_wall and not previous_wall and pipe_type in 'FL':
              wall_start_symbol = pipe_type
            elif is_wall and not previous_wall:
              raise RuntimeError(f'expecting wall F or L at {x}, {y}, got {pipe_type}')
            elif is_wall and previous_wall and pipe_type == 'J':
              wall_continues = False
              if wall_start_symbol == 'F':
                internal = not internal
            elif is_wall and previous_wall and pipe_type == '7':
              wall_continues = False
              if wall_start_symbol == 'L':
                internal = not internal
            elif not is_wall and previous_wall:
              raise RuntimeError(f'expecting wall J or 7 at {x}, {y}, got {pipe_type}')
            if internal and not is_wall:
              area += 1
            previous_wall = wall_continues
        return area
    
    • SteveDinn@lemmy.ca
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      1 year ago

      Thanks for that state machine. I was a bit lost in part 2, but after reading this, it totally makes sense.