A gun should do the same damage as another gun given it’s setup the same.

A coachman with the same mods as another coachman should do the same damage.

But make it “Rarer” and suddenly it does more damage? How?

The receivers in Fo4, I could forgive for game-play purposes, maybe you could reload your brass with more powder or whatever, but the rarity system just doesn’t make sense, and honestly pisses me off.

  • Throwaway@lemm.eeOP
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    5
    ·
    1 year ago

    Yeah. It bugs me, it doesn’t make sense to me. I know it’s for gameplay purposes, but I’d rather more guns to fill up the higher levels than a few guns with “quality” modifiers.