A lot of the fallout 4 characters are up there imo

  • CosmicCat@lemmy.world
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    1 year ago

    I know this will likely be an unpopular opinion so please forgive me, but I’ve never liked Piper. Something about her in-your-face-ness bugs me every playthrough.

    Honestly, I’m probably just jealous.

    • czar_twilight@lemmy.world
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      1 year ago

      Yeah like her being a “nosey reporter” type character isn’t that bad of an idea, but for God’s sake don’t make her act like that for every line

      • CosmicCat@lemmy.world
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        1 year ago

        Yeah agreed. I think if she had a more down-to-earth character development moment I would come around to her, but she really doesn’t cool down much. Although, I don’t think I’ve done everything I can with her yet, so perhaps she does?

        • czar_twilight@lemmy.world
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          1 year ago

          Also like what’s the point of her? Even if you bee line it straight to Diamond City you’ve already got easy access to two companions plus dogmeat, and if you do a little hit of exploring, cause you know it’s open world, you’ll find Danse and boom you’ve got a companion in power armor with a laser rifle. Thats a hell of a lot better than a snarky reporter with a pipe revolver

  • mlc894@lemm.ee
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    1 year ago

    The neighbors who don’t get into the vault. Not only do they get in the way (briefly), but they even have the gall to show up later as feral ghouls via random encounter!

  • Zebov@lemmy.world
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    1 year ago

    Even though I played 4 a ton, I really don’t remember many of the characters - they all were so one sided and shallow.

    So you’re right… Pick someone from 4 and you won’t be that far off. Except Nick Valentine or Father - they were pretty good. Kellogg might have been good, but a couple minutes of backstory isn’t enough to save the character.

  • SSTF@lemmy.world
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    1 year ago

    I never cared for Tennypenny.

    I’m not a fan of characters doing things purely “for the evilz” and he’s such a shallow evil rich guy with a backstory that creates a bunch of unneeded questions.

  • Varlus@lemmy.world
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    1 year ago

    Brian Wilks, but more because of implementation than his character alone. Troubles in Greyditch/finding him a home feels like an early midgame quest that gets forced upon you almost right out the vault. With all the scattered locations, the perk/skill checks in his dialog you likely haven’t had time to invest in, and the ants can easily be a problem for low level characters. The fact that he spawns in one of the areas you’re very likely to go to right away (Either for Moria or the subway entrance) feels scummy when you probably have to put the quests on hold for a little bit if you want to get the most out of it. Your character doesn’t know places like Rivet City or Paradise Falls exists yet, he ends up being stuck in Greyditch for a while anyway. All the while you have to hear about how you’re neglecting him on the radio. He’s super annoying through no direct fault of his character (unless you find the child NPCs annoying by default, then the annoyances stack)