• Delphia@lemmy.world
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    1 year ago

    Once I stopped getting text boxes for my conversations with NPCs and it went Mass Effect style they dicked up Fallout.

      • Delphia@lemmy.world
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        1 year ago

        Yeah but you have the list of replies down the bottom, same as 3 and NV. Including the ones you cant use because you dont meet the requirements.

        Im an old man, 1, 2, Tactics… I was there man.

        • tal@lemmy.today
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          1 year ago

          Oh, I get you, it’s the “you don’t get to see the responses” thing in 4.

          • Delphia@lemmy.world
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            1 year ago

            Or Yes and No on the replies tree but the character says far more than that.

            I also genuinely didnt like the fact my character had a voice, it felt more like “My character” when I was reading it. That was one of the unique things that fallout had that nobody else did anymore.

            It turned me off the series. I gave up on 4 half way in and didnt touch 76.

            • tal@lemmy.today
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              1 year ago

              I was fine with the voice – I’m fine with a voiced PC or unvoiced – but found the voicing frustrating from a mod standpoint. Basically, anything in the base game had the main character voiced. Any content from a mod didn’t (well, now there’s AI-driven voice synth, but that wasn’t around for most of the time people were modding, and it’s still not as good as a human voice actor). Felt kind of disruptive to have it running some of the time but not other times if you used mods.

              You can make a mod that avoids using a given NPC in the main game because you don’t have their voice actor, but you can’t really do that for the main character – they’re always going to be half of the conversation.

              I’m glad that they dropped voicing the main character in Starfield for that reason.