- cross-posted to:
- space_games@piefed.world
- cross-posted to:
- space_games@piefed.world
cross-posted from: https://lemmy.dbzer0.com/post/54512198
There’s a newer post as well that follows up on that first one from June. I’m not super technically versed in things like CPU scheduling but I really like that they shared these posts.
I haven’t played DSP in about a year but these guys have definitely caught lighting in a bottle with this concept. If you’ve played this game, you know how crazy that feeling of finally being able to lift off and just… have the full expanse of outer space open in front of you is.
DSP is definitely a game that uses player feedback well. The end bit that amounts to “we’ve ran out of testing setups and need some help. Who wants to play with the multi threading settings and give us some more data to work with?”.