If you’re unaware, while PS VR2 officially supports PC VR through Sony’s official SteamVR driver, the headset currently lacks its standout features on PC, including eye tracking, HDR, headset rumble, and adaptive triggers. Now, a team of programmers have released an open-source mod of Sony’s driver, called PlayStation VR2 Toolkit (PSVR2Toolkit), and it includes eye tracking, adaptive triggers for the Sense controllers, and 10-bit color depth support.

10-bit color depth is necessary for one of the two core tenets of HDR, the wider color gamut. The other tenet is the greater range of luminance. But according to the PSVR2Toolkit developers, SteamVR simply does not support PQ, needed for that. Further, even the 10-bit color depth does not work on newer AMD cards, due to an issue on AMD’s side which the developers say is out of their control. You can download PlayStation VR2 Toolkit from GitHub, and you can use its eye tracking in VRChat with the PSVR2Toolkit.VRCFT module, also available on GitHub. The only aspect that isn’t open source is the eye tracking calibration.

At less than $500 ($400 plus the adapter and cables), PlayStation VR2 is now the lowest cost option for eye-tracking on PC we’ve ever seen. However, PSVR2Toolkit’s eye tracking currently isn’t routed to OpenXR, so can’t be used for eye-tracked foveated rendering in titles like Microsoft Flight Simulator 2024 and DCS. But OpenXR support is planned for a future release. The team also plans to add support for the precision haptics of the Sense controllers.

  • Landless2029@lemmy.world
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    16 days ago

    Communities are awesome for things like this.

    Not sure what eye tracking is really good for besides VR avatars.

    • ludicolo@lemmy.ml
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      16 days ago

      Foveated rendering gives you massive gains in performance. With eye tracking you can make that radius be tracked with your eye movements.