The analogy makes a lot of sense to me. Once you have an “easy button”, it’s hard to not use it. It’s sort of like when you’re at work and see the “quick workaround” effectively become the standard process.

I remember burning out on games because the cheats made them really fun in the short term, but afterward playing normally felt like agony.

  • Dr. Moose@lemmy.world
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    11 hours ago

    Same with wowhead or runescape wiki. Really kills the video game wonder.

    Good news is that you can just ignore that if you want to. I recently played classic wow without any external tools and it was such a fun, adventurous experience!

  • BigBananaDealer@lemmy.world
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    13 hours ago

    it was so hard for me to play grim fandago without looking up the answers but i did it! 10 hours later and lots of critical thinking and i finally solved the first puzzle!

    • rautapekoni@sopuli.xyz
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      2 hours ago

      We played Leisure Suit Larry with my brother at somewhere under 10 years old without knowing one full sentence worth of English, and it took hours to even get the game to start. There was a quiz about US history and politics or something for age verification, and it took a lot of tries to guess our way through and memorize the answers. Didnt get that far in the game either.

  • RunawayFixer@lemmy.world
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    16 hours ago

    I have to force myself to not fall into the trap of trying to play a “perfect” game and instead to just let happen, what happens. Blundering through content and accepting temporary setbacks is more fun than following guides or save scumming.

    But it also depends on game design:
    With bg3 I missed a one of a kind item in act 1, a staple dnd item (ring of protection) that I was locked out off because I did quests in the “wrong” order. that gave me some anxiety, after which I started checking the wiki page before starting a new zone, which eventually sucked the fun out of the game, after which I abandoned my first playthrough.

    And then I found a mod that randomizes all loot, so I can just let happen again what happens, without that anxiety of losing access to unique loot because of game design.

    • Djehngo@lemmy.world
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      7 hours ago

      I also fall into this trap semi regularly, a happy medium I have found is a missable items guide that doesn’t tell you how to play or where to go but it does tell you “make sure you get item X before going to place Y as that’s your last chance”

      It means I can be happy to play sub optimally knowing that if I really want I can go back and collect anything I missed later.

      This has been quite good for Clair obscur

    • sykaster@feddit.nl
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      11 hours ago

      You got upset because you missed a +1AC item? There’s so many much better items in that game I’m surprised this one matters so much.

      I totally recognise playing the perfect game angle though, depending on the game I look up collectibles ahead of time, so that when I find the area I know there’s one nearby.

      • RunawayFixer@lemmy.world
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        8 hours ago

        Nah, the knowledge that I could be locked out of unique items is what caused anxiety, not what I was actually locked out off (though I do think it’s a really good item for a ring). I played act 1 as a blundering fool, at the end of act 1 I checked an item list to see what I missed, so I could backtrack for what I could use. And then I destroyed my fun in act 2 by checking guides before starting an area.

  • chicken@lemmy.dbzer0.com
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    14 hours ago

    In the 90s I would go to the school library to print out walkthroughs from the internet, to supplement the occasional relevant walkthroughs I could find in magazines. Realistically there was absolutely no way I was figuring out most of the puzzles on my own as a child, games got way more user friendly and self explanatory since then.

    • Dave@lemmy.nz
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      13 hours ago

      I had a friend who had a whole scrap book of notes for Myst. I wasn’t dedicated enough 😅

  • Echolynx@lemmy.zip
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    13 hours ago

    There is a time and place for walkthroughs. I doubt I would’ve finished Portal 1 & 2 on my own without them because I absolutely suck at puzzles, particularly visual ones. But if I hadn’t, I would have missed out on the great story and enjoying the craft of the game.

  • A_Union_of_Kobolds@lemmy.world
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    21 hours ago

    Im playing a bunch of soulslikes for the first time now. You gotta exhaust everything you can think of, then check a walkthrough just for the hint youre missing.

    The process is the fun part. Looking it up is just a way to minimize frustration because you can’t find the goddamn ladder.

    In other words im with you

    • PlantJam@lemmy.world
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      20 hours ago

      I think souls likes are just not for me. I just want a cool story told in a relatively linear fashion. I’d take a linear 15 hour game over an open world 150+ hour game any day.

      • A_Union_of_Kobolds@lemmy.world
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        20 hours ago

        Most of em are pretty linear, really. Elden Ring is the exception. But like Bloodborne for instance, youre gonna go pretty much in the same order till you have to return to earlier areas to finish stuff. You’ve gotta explore a lot though.

        Not trying to be like “LOVE THE THING THAT I LOVE DAMN YOU”, theyre totally not for everyone.

          • skulblaka@sh.itjust.works
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            17 hours ago

            Only the most braindead of gamers has a chance of bouncing off a single Souls fight more than maybe a dozen times. Two dozen if you’re especially thickheaded.

            The thing about Soulslikes - and Fromsoft games in particular - is that they teach you new things primarily by killing you with them. Once you know whatever the thing is that this encounter is trying to teach you, you can blow through the entire thing at level 1 and people do it all the time. And I do mean “people” and not just professional streamers. SL1 is a popular challenge run for souls fans, specifically because once you know all the rules of the game it becomes very easy.

            But there is no easing-in to learning new things in Dark Souls. You will get flattened into paste by some bullshit without warning, and it is up to the player to figure out a) why they died, and b) how to prevent that. Throwing yourself at the same brick wall 200 times with no change in strategy is a losing prospect no matter what game you’re playing, souls or otherwise.

            The essence of “gitting gud” is literally just stopping for 10 seconds to think about why you failed last time. If you’re capable of that - and 99% of gamers definitely are, it’s a core component of game design - you’re capable of not only completing but excelling in Soulslikes.

            People have been jerking off how difficult Souls games are for a decade and a half now and it’s never been true. Souls games are just rhythm games that don’t give you the rhythm onscreen. Find that rhythm (through observing patterns, and especially through listening to the boss fight music) and you’ll first-clear every single fight.

            • LwL@lemmy.world
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              5 hours ago

              I’ve bounced off some fights way more than that. It’s not even about not getting what to do, my concentration just dies and I also get greedy (or in the case of margit in elden ring was insanely underleveled on top of that). Playing claire obscure on the highest difficulty while ignoring defense isn’t very different in terms of dodging difficulty, but since I couldn’t really get greedy and my brain can go off on a journey on my own turn it was pretty smooth and much less frustrating for me.

              I do agree souls games aren’t super difficult, but they are unforgiving and if concentration isn’t your strong suit that will fuck you relentlessly. I still enjoy them personally though I’ve never completed one, there’s always some area that just annoys me too much to bother after a bit.

            • A_Union_of_Kobolds@lemmy.world
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              13 hours ago

              Yeah this is absolutely true start to finish. Once you slow down and stop spamming buttons, and think, it becomes really surprisingly easy. Mostly. Some bosses are just gonna ruin your day for a bit. Till you figure out what youre doing wrong and adjust. Sometimes easier said than done.

              Then, by the time you’ve finished like a single run of any game, youre totally ready to crush the entire genre catalog. You’ve got months of dungeons to explore if you want.

              Sigh. Im so grateful for these games lol. Theres so much love and creativity in their DNA.

            • A_Union_of_Kobolds@lemmy.world
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              13 hours ago

              Oh yeah that boss music tip made a world of difference with Bloodborne. Once someone pointed it out on a flame-themed hunter boss that was giving me pause, i was amazed. Like, how the hell does that work so well??

              • skulblaka@sh.itjust.works
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                12 hours ago

                I made it all the way through Dark Souls 1 and 2 and about half of 3 before I even knew that was a thing. I was getting curbstomped by Dancer of the Boreal Valley and went online looking for discussions about her. Lo and behold:

                this video is a re-upload because it looks like the original was removed

                Tl;dw - Dancer’s song is in 3/4 time instead of 4/4 and she dances with her music. This gives her a crazy pattern that people always get got by because what feels like an opening actually isn’t. In order to defeat her you have to listen to her song and learn to dance with her.

                Once I learned that it opened up an entire new world of understanding across every soulslike game I played and immediately halved my average number of boss attempts. No joke. Not every boss can be beaten blindfolded by just listening to their OST but it’ll give you good timing cues for the fight more often than it doesn’t.

            • Appoxo@lemmy.dbzer0.com
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              16 hours ago

              Interesting take.

              Thing is I do enough of problem solving already so this just isnt my jam.
              And if you like that genre/game series I wish you the best to getting more :)

              • skulblaka@sh.itjust.works
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                15 hours ago

                That’s fair.

                I’m sorry, I just can’t stop myself from launching into this spiel every time I hear a comment like your first one. There’s a huge swath of gamers that I feel like would actually love my favorite game if they weren’t scared away from it by gamer circlejerk. It’s not my mission in life to defend Dark Souls to people who don’t care about it, but I often assume that mantle despite myself.

                At the end of the day though it’s just a game about self reflection and personal growth, and I like that.

      • The Picard Maneuver@piefed.worldOP
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        20 hours ago

        Soulslikes are great if you’re looking to scratch an itch for mechanical mastery, discovery, exploration, etc., but stories are not their strong suit. I’m not saying the stories are bad, just the delivery of them, unless you’re the type of player who wants to play detective.

        • skittle07crusher@sh.itjust.works
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          14 hours ago

          First few games were delightful to me precisely because they didn’t beat you over the head with a story. It’s up to you the player to make your own meaning of the understated story.

      • rImITywR@lemmy.world
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        20 hours ago

        I unironically think that The Witcher 2 is the best game in the trilogy for this exact reason.

  • minorkeys@lemmy.world
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    15 hours ago

    It is the externalization of internal mental processes, causing technological dependencies for even basic thinking on the subject it issues for. It is fundamentally the same as being dependent on a parent for answers, as a child. At some point the parent must force the child into independence to become capable of functioning, to build the infrastructure to answer its own questions by memorizing, and later discerning, the answers.

    If we should regress to, or raise our children with, such a dependency, we will become enslaved to those who control these technologies, making useful thought into a subscription service. Technology is incredibly empowering but at some point it becomes a necessity and we are beholden to those who control such things, spawning a techno feudalism in which we are as tied to a corporation’s technology as serfs were to the lord’s lands.

  • bridgeenjoyer@sh.itjust.works
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    19 hours ago

    BRO this is literally normal life now. No one wants to figure anything out. Its why I hate llms. Breeds laziness like never before

    • Ephera@lemmy.ml
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      16 hours ago

      Man, I was recently working with another senior. The guy has been in this job like ten years longer than me. And to be fair, we were working with a language that he isn’t familiar with, but I had a problem which wasn’t language-specific (basically, I had a user-provided timestamp and needed to guesstimate whether that’s winter or summer time).

      And yeah, his first thought was to ask ChatGPT. On some level, it is a wrapper around Bing and I did a web search, too, so sure, let’s do another web search in case I missed anything.

      But ol’ Chappity G spat out the same solution attempt, which I had also found initially, which wasn’t actually applicable there. So, we told it what the problem with that was, and it generated another attempt, which didn’t cover edge cases. The next time around, it generated a solution which used an entirely different time library. And so on.

      The guy was absorbed for ten minutes trying to explain to the Magic 8 Ball what our problem was precisely and why its solution attempts were bad.

      I’m not saying ChatGPT should’ve been able to solve this problem. Date/time handling is one of the hardest computer science problems.
      It was more just that he was constantly pulling the slot machine, hoping it would suddenly spit out the perfect solution, when even just five seconds of independent thinking should’ve made him realize that there is no easily web-searchable solution and the spicy autocomplete cannot do the reasoning to come up with a solution of its own.

  • cazssiew@lemmy.world
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    15 hours ago

    Here’s something I’ve been thinking about. I’ve been playing through some need for speed games on emulators for the past few years. Once I bound keys to save and load states it was over: I’d save-state before every turn and run them over and over until I got them perfect. Doing this I did eventually learn the maps really well though, and on more recent playthroughs I’ve barely used save-states, which was obviously far more satisfying. I realize this isn’t the same thing as ai or walkthroughs, but I think maybe these tools do share something in that they lower the barrier to entry to different sorts of skilled tasks we may not yet feel competent to accomplish. Like training wheels or a helping hand, we can let go of them once we feel steadier on our own.

    • GiveOver@feddit.uk
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      5 hours ago

      I like this analogy and it’s a good way to think about this sort of AI help, but I guess the problem arises when people don’t have the same awareness. If you don’t realise it’s more fun/satisfying, you might never take the training wheels off. I know it seems obvious to me or you but a lot wouldn’t see that correlation.

      I’ve been playing co-op games recently and half my group want to revert the save anytime anything goes south. I always refuse (I host) and we’ve had some really fun times digging ourselves out of the hole. Even the save scummers agree they were the most fun playthroughs, but then they still want to save scum next time.

    • GreenKnight23@lemmy.world
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      15 hours ago

      here’s this thing that has nothing to do with the topic we’re discussing. I acknowledge it’s not even remotely the same. But think, what if it was?

      1000001854

          • cazssiew@lemmy.world
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            5 hours ago

            It’s just a conversation bud, I don’t disagree with op’s point, just adding another perspective. You can grow dependent on your tools just like you can use them to better yourself.

  • xyguy@startrek.website
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    20 hours ago

    I had a rule where I wasnt allowed to use a gameshark until I had already beaten the story mode.

    So I guess the analogy there would be learn how to do the thing the old fashioned way and then only use AI as a tool to do it better.

    • PastafARRian@lemmy.dbzer0.com
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      18 hours ago

      One time I used a GameShark mid game for a Zelda game, I saved my file and came back later to find that by maxing out, I had ruined my save file and lost all my progress. I cried my eyes out and it took days to get back, boringly replaying the game.

      I always wondered if that was an intentional lesson by the GameShark devs… ChatGPT seems designed to make you act against your best self interest.

    • jaycifer@lemmy.world
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      15 hours ago

      I’ve had a similar train of thought. I work with a lot of people that have been doing their jobs for many years and know what they’re doing. They might benefit from an LLM since they already have the expertise to tell what to take or leave. A novice would benefit more long term from learning the hard way.

      Continuing with that train of thought though, if someone has been learning and growing for years, is there really a point where it’s okay to stop, say “I don’t need to learn more,” and start relying on the easy method while their skills stagnate?

  • Deceptichum@quokk.au
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    18 hours ago

    When the answer is to grab the fork seventeen levels back, and to not use it on the dog 3 screens before so that you had it to look at after answering a riddle written backwards in Spanish that is actually an in-joke from the devs childhood you’re damn fucking right I’m not wasting my time to “figure it out”.

    Video games are not reality, I can’t look at an easily surmountable barrier and just walk over it like I could in real life to solve the issue, I have to take some deranged imagined route by a dev. I can’t logically work my way out of a situation that is some guys bullshit idea of a solution.

  • Valmond@lemmy.world
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    21 hours ago

    We were so bored back in the day we spent hours, days, months finding out how to get by stupid things in point&click games, it was better than not playing them but it was also not like the best time ever either.

    I don’t know if we “got smarter” by it really.

    • regedit@lemmy.zip
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      13 hours ago

      As a horny teen, Leisure Suit Larry was the closest thing to smut in a game that I could get. There was no internet walkthroughs. You wanted pixelated boobs and innuendo? You had to try every item in your arsenal and every dialogue choice to get it. But damn was it fun!

      Later, going back to the games and using walkthroughs, some of the solutions seemed rather silly.

    • PastafARRian@lemmy.dbzer0.com
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      19 hours ago

      Being bored was the healthy part, developmentally speaking.

      Not that there weren’t overstimulating games back then, or healthy problem solving games today. But with enshittification, the shit is drowning out the gold.

  • Soapbox@lemmy.zip
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    20 hours ago

    This is exactly it. I definitely used a lot of walkthroughs as a kid. I also feel like games in the 90s and early 00s were just plain harder, or sometimes poorly designed.

    These days I only look something up when I have got to a point of near rage over how much of my limited gaming time has been wasted, and I need to know if I am just a moron, or if it’s a bug, or bad game design. Of course, then I get mad that I can’t find it written out, and have to skim around in some fucking YouTube video to figure it out.

    • lunarul@lemmy.world
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      15 hours ago

      For me it’s the opposite. I remember getting stuck in a game for days or weeks in the 90s. I would get to a point where I would just try to click everything on the screen, use every item with everything else, try all possible item combinations, etc.

      These days, if I’m stuck for more than an hour or two I’ll just Google it. I’d rather move on faster and get to play more games in the limited time I have for such things.

      • Soapbox@lemmy.zip
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        13 hours ago

        Oh I had that same experience too. Especially with Mist. I never got far in it. I’m convinced the game was broken.