Just a 15 second game like Snake or Helicopter. Should stop a significant level of bots, no?
Like others have said already, bots could likely learn to play those easily … but I’m more concerned about people with disabilities / illnesses that would make playing these games hard, painful or even impossible. Someone who has parkinsons or arthritis for example might be able to click a big square in an image to solve a captcha, but might have trouble to “fine-tune” their movements fast enough to play a minigame that effectively locks them out of the community if they fail, especially if there is a timer involved.
I wonder if you can detect if the player is a bot or not, regardless, most captchas are also ml training if I remember correctly
There are two issue posts on the Lemmy github about the captcha options they considered. It is an interesting read. I had no idea there were so many types or even the existence of embedded options. I thought all were 3rd party and most were google, but I was wrong. Still, there are recent Lemmy posts by the devs basically saying the only option to effectively control the bots is by requiring a valid email for account creation.
With AI capabilities now, surely it’s pretty easy for an AI to follow a set of instructions like: create an email, check email, click link in email…etc - is that correct? Or put another way - why would email verification stump ML so consistently if it’s trained to create emails and do the process
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Ok interesting thanks!
I think a reverse Turing test is much harder for a computer to fake. Stopping general bots is not hard. Stopping bots written specifically for the interface is hard.
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