1st of Septober, 5507. Day 449. Blood colony battle log.
Event 0
An escape pod crashes. Eva is sent out to capture
Immediately followed by
Event 1
Mechanoid raid, three entry points. NE, SE and SW. Approximately 800 Chickens are scattered all over the place due to a controlled blight sweep in the fertile land near the center of the map, so the mechanoids are slowed down.
Event 2
The colonists head towards SW to attack the first group of mechanoids, operation ‘DESTROY’. All mechanoids are destroyed, one of the colonists is now wounded.
Event 3
The colonists head towards the SE to attack the second group of mechanoids, operation ‘MANY’. During the battle …
Event 4
… a second mechanoid raid lands, the operation is renamed to ‘TOO MANY’. Shortly after …
Event 5
… an elephant manhunter pack enters the map in the North. * more mechanoids are hidden underneath the elephants * Morale went down to 0, however…
Event 6
brings new hope as during their operation ‘MECHANOID HAMMER’ the third group of mechanoids from the first raid are destroyed by the elephants. Meanwhile …
Event 7
a field hospital is set up. Three colonists are tended with no medication and some go juice is injected.
Event 8
(Also named event 7 on the map) While the Elephants attack the mechanoids in their ‘ELEPHANT SKIN’ operation, the colonists hide and flee back to their base and get some sleep. All chickens are retreated to the base as well, which eventually leads the 3 surviving mechanoids to slowly approach the base, but with the now semi-rested colonists they are easily defeated. the drawn route on the map for this part is not accurate.
1st of Septober, 5507. Day 449. Blood colony battle log.
Event 0
An escape pod crashes. Eva is sent out to capture
Immediately followed by
Event 1
Mechanoid raid, three entry points. NE, SE and SW. Approximately 800 Chickens are scattered all over the place due to a controlled blight sweep in the fertile land near the center of the map, so the mechanoids are slowed down.
Event 2
The colonists head towards SW to attack the first group of mechanoids, operation ‘DESTROY’. All mechanoids are destroyed, one of the colonists is now wounded.
Event 3
The colonists head towards the SE to attack the second group of mechanoids, operation ‘MANY’. During the battle …
Event 4
… a second mechanoid raid lands, the operation is renamed to ‘TOO MANY’. Shortly after …
Event 5
… an elephant manhunter pack enters the map in the North. * more mechanoids are hidden underneath the elephants * Morale went down to 0, however…
Event 6
brings new hope as during their operation ‘MECHANOID HAMMER’ the third group of mechanoids from the first raid are destroyed by the elephants. Meanwhile …
Event 7
a field hospital is set up. Three colonists are tended with no medication and some go juice is injected.
Event 8
(Also named event 7 on the map) While the Elephants attack the mechanoids in their ‘ELEPHANT SKIN’ operation, the colonists hide and flee back to their base and get some sleep. All chickens are retreated to the base as well, which eventually leads the 3 surviving mechanoids to slowly approach the base, but with the now semi-rested colonists they are easily defeated. the drawn route on the map for this part is not accurate.
600 Chickens died today.
https://media.rimworld.gallery/9e/bd/9ebdd094cab5b1f8cc21cef6be3f13d7cc59758994840eb14e47c053719a4e34.jpg
It was for a good cause, bless their beaks.