You always have to account for inefficiencies when emulating vs playing on native hardware. Just because the steam deck is more powerful than a switch does not mean it will necessarily play games better. I am not saying it does not, but It’s certainly not a given
Ever since DirectX 12 and Vulkan came about (and even before), hardware has been becoming more and more PC-like by the year. These days, games come out on all consoles that don’t have an exclusivity deal and PC because the hardware differences as far as programming are basically nil these days. All they have to do is support the control scheme and it’s done-ish.
The Switch was so easy to dev for specifically because it’s basically glorified phone hardware. That’s precisely why emulators even CAN exist on PC that can do 4k, or else you might actually have had a valid point. They’re all the same shit under the hood these days, sort of like x86 instructions, except for gaming, and at an ever higher level than raw hardware instructions. Ubiquity is a good thing in this case.
The Switch hardware was year old smartphone parts at the time it was released.
Even flagship phones at the time could beat its performance.
You always have to account for inefficiencies when emulating vs playing on native hardware. Just because the steam deck is more powerful than a switch does not mean it will necessarily play games better. I am not saying it does not, but It’s certainly not a given
Ehh… It kinda’ is, actually.
Ever since DirectX 12 and Vulkan came about (and even before), hardware has been becoming more and more PC-like by the year. These days, games come out on all consoles that don’t have an exclusivity deal and PC because the hardware differences as far as programming are basically nil these days. All they have to do is support the control scheme and it’s done-ish.
The Switch was so easy to dev for specifically because it’s basically glorified phone hardware. That’s precisely why emulators even CAN exist on PC that can do 4k, or else you might actually have had a valid point. They’re all the same shit under the hood these days, sort of like x86 instructions, except for gaming, and at an ever higher level than raw hardware instructions. Ubiquity is a good thing in this case.