The spoiler warning is just a formality since I’m sure everyone knows about temples and what they hold within.
My particular issue with temples is that they’re just so simple and repetitive. They feel incomplete or as if they just peppered them in during late stages because they needed a way to explain powers. If you ask me they could have taken two routes.
ROUTE A:
They could have taken the Skyrim route. in Skyrim you’d head to a dungeon or cavern, fight some bandits, drugars, and the occasional dragon priest until you hit the end and- “Oh look. A shrine that holds a word of power!”
They could have had temples with winding paths and waves of starborn trying to stop me and then in the center I’d do the puzzle and get the power.
ROUTE B:
They could have just had the already implemented random encounters with landing starborn but add waves like they did in the ground pounder mission and a heavy boss enemy that, when killed, his essence is the one that contains the power.
Idk to me they could have been great, but they ended up “meh.”
I kinda like I don’t have to fight. But it definitely could have been more of a moment.
I’m with you that I don’t have an issue with them not being a big fight. That would slow down an already slow process if you try to get them all before moving to another NG+. I think one thing that would have helped is having Vlad give more than one at a time. Going back and forth constantly when that is all you’re doing before moving on makes it feel tedious for sure. Though probably less so for me than many gamers.
I wouldn’t even just binge doing those if we took something with us on each Unity jump. At least credits if nothing else. I’d mix in more stuff, but right now that feels like a waste until I finally get to a point where I just want to play through it all and no longer go through the unity.
I’m still only on my first run, but I swear I’ve found temples by just randomly scanning planets. That’s actually been my main motivation for just jumping from system to system.
There are some in the systems that the artifact missions take you on, so they will pop up as objectives when you enter the system or land on a planet. Or probably when I scan planets. Not sure which. I always just consider them happy little accidents. But always nice when that happens because on my current run I found three like that, which made it a bit quicker than running back to Vlad for those.
I just wish that we had variations. If it was a different minigame or a different layout or different anything I think it would be a lot better.
What, you mean you don’t like to do the same thing, copy and pasted a few dozen times?
Sounds like you need to upgrade your expectations, and your computer /s
But honestly speaking, I mean yes… more unqiue temples and power acquiring would have been a lot more entertaining, interesting, and far far less monotonously boring.
But I’d have been happier if there wasnt any space dragon shouts at all. Playing this super serious science game that seems like its grounded in science and reality, then all of a sudden, boom. you are space magic man, wielder of space man magic.
If I wanted to play Skyrim, I’d play Skyrim, not its inferior copy.
Yeah they are pretty lame, with the fly to the weird stuff a couple times, get reward, head shot “surprise” enemy and off to the next.
I haven’t read past the explanation for the spoiler, and I doubt I’ll be terribly fussed if someone comments one to me that I can’t avoid, but I wanted to offer, I guess some support for your reasoning.
I play as time allows and have gotten, I think around 30 hours under my belt. I’ve got a handful of quests partially done and at least one finished.
There are temples?