Stop blaming developers. It’s management that doesn’t want to give the developers the time and money to optimize their game. Devs know how to optimize their game, they aren’t stupid. They can’t do shit if they don’t get the time to work on it.
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So, ports like Stellar Blade on PC are great for fans to see, and I’m hoping game developers and publishers can look at this as a template going forward.
Yeah that’s not how it works, you can’t look at other games and see how to optimize your game. Every game engine and game works differently under the hood.
In the age of early access viral hits, optimization is just something no publisher wants to put resources into before they know the game’s a success or not.
True story, a game I worked on at my last job shipped on Xbox One and PS4, the PS4 version was not even built until a month before shipping.
People often say “developers” when referring to development studios, which includes management. They don’t necessarily mean individual software developers.
The less time you can spend optimizing games the less you know how to optimize games. The less you know how to optimize games the more time it takes to optimize games. Optimizing games becomes too costly for management. Goto 10.
Stop blaming developers. It’s management that doesn’t want to give the developers the time and money to optimize their game. Devs know how to optimize their game, they aren’t stupid. They can’t do shit if they don’t get the time to work on it.
Also
Yeah that’s not how it works, you can’t look at other games and see how to optimize your game. Every game engine and game works differently under the hood.
In the age of early access viral hits, optimization is just something no publisher wants to put resources into before they know the game’s a success or not.
True story, a game I worked on at my last job shipped on Xbox One and PS4, the PS4 version was not even built until a month before shipping.
People often say “developers” when referring to development studios, which includes management. They don’t necessarily mean individual software developers.
That’s probably mostly true but optimisation is becoming a lost art form that some devs just don’t know.
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It’s a negative feedback loop.
The less time you can spend optimizing games the less you know how to optimize games. The less you know how to optimize games the more time it takes to optimize games. Optimizing games becomes too costly for management. Goto 10.