I love ray tracing and path tracing when they’re done right. Ik fully ray traced scenes are hardly playable even on high end cards without upscaling but like if one has a powerful enough card, why not utilize its potential? Yet most people don’t seem to care about RT.

When it comes to upscaling though, I hate it, and I’m not even talking about frame gen. It makes things look blurry and causes annoying artifacts. I think playing on lowest settings with clear textures is more enjoyable long term than maxed out in 4k with a consistently blurry image. Also this new technology makes devs care less about optimization (which will backfire btw as we’re approaching the physical limit of transistor size).

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    7 hours ago

    Ray Tracing isn’t used well enough to justify the performance hit in pretty much all but 1 game I have ever played (cyberpunk 2077; real time reflections off wet surfaces and glass really stand out and look fantastic).

    And upscaling looks horrendous compared to just running at a native resolution. I prefer to not use it, but sometimes it’s necessary either because the game doesn’t let you not use it (mostly seen with console games) or because it’s so poorly optimized you need it to just get a baseline acceptable fps.

  • 𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍@lemmy.world
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    6 hours ago

    I’ve personally hit the point where I don’t care much about graphical improvements, especially as someone with a vision disability. I’d rather have games run smoothly on any old console. Everything is advertising 4k meanwhile I’m still using a 720p tv lol

  • Fizz@lemmy.nz
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    7 hours ago

    I dont like ray traced lighting, it doesnt feel right and isnt worth the performance cost. I do like raytracing for sound. Scenes look better when they’re handcrafted.

    Upscaling sucks. It looks so bad. But the tech is really cool and it allows people to run games at higher fps (only if they have a card with a ton of ai cores).

  • BlameTheAntifa@lemmy.world
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    12 hours ago

    Efficient ambient-light ray tracing (like Lumen) is amazing. It contributes massively to making environments feel believable and immersive.

    Path traced reflections and shadows are a indefensible waste of processing power (for now).

    Upscaling and frame generation are crutches that are actively harming gaming right now. From disocclusion artifacts to unsightly “sharpening” distortions to developers/publishers skipping optimization because they expect DLSS/FSR will pick up the slack, it’s a cool thing that has unfortunately resulted in games being worse all around.

  • asudox@lemmy.asudox.devM
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    17 hours ago

    I wouldn’t have finished The Last Of Us Part 1 without FSR, which I desperately wanted to play again for the nostalgia. That game is so fucking horribly optimized.

  • Noerknhar@feddit.org
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    20 hours ago

    I personally don’t see much of a difference between RT and the established lighting algorithms, so that’s that.

    Super resolution / upscaling is something I love, given that I play on a 4k TV. DLSS is black magic wizardry.

  • Gabadabs@lemmy.blahaj.zone
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    19 hours ago

    I think it’s incredibly overrated. Modern games already look incredible without it, so I really don’t think it’s worth the cut in performance.

  • PonyOfWar@pawb.social
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    20 hours ago

    Raytracing and path tracing can look pretty nice and raytracing especially is worth turning on when it’s a game where it’s properly optimized. Unfortunately in many games, it really isn’t, which means the performance impact is too large compared to the visual benefits. So in many games, I don’t turn it on as I prefer the much higher framerate.

    Upscaling technologies are pretty great. Especially in their current iterations, the image quality they can achieve from low resolutions is impressive. That said, they should be used as a way to get graphically advanced games working on low to mid-spec GPUs. Using them as a crutch to get unoptimized games working on high-end cards is not acceptable. Neither is pretending that upscaled and frame-generated performance is directly equivalent to native-res performance (looking at you, nVidia).

  • Gelik
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    17 hours ago

    I barely know and don’t have a strong opinion about it.

  • Zarxrax@lemmy.world
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    21 hours ago

    I like upscaling when it’s done well (some older iterations of dlss and fsr were not great compared to the current versions). If I have to lower my resolution to get a good frame rate then the image will already look blurry. Using upscaling to hit my monitors native resolution will generally look better. I could care less about raytracing because I don’t have a GPU strong enough to handle it.

  • twice_hatch@midwest.social
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    19 hours ago

    It’s not for me I don’t want be spending a thousand on a GPU and a hundred on a game that takes my whole SSD and refuses to run off a spinner

  • net00@lemmy.today
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    19 hours ago

    I do like upscaling, it lets me my poor 6650xt reach 75fps (my monitor refresh rate) on games where it can only get 60fps on native 1080p.

    I don’t play those games that need upscaling to barely run ok. They aren’t getting my money, at least until they fix their shit.

  • wingsfortheirsmiles@feddit.uk
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    21 hours ago

    It has it’s place but if a choice between that and raw raster within the same power envelope give me the latter every time