No new release date yet. The next update from Bungie will be in the Fall. Quite frankly, I thought the game would just come out and die to cut their losses.

  • Boomer Humor Doomergod@lemmy.world
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    13 hours ago

    Original Marathon was really great. While you’re waiting for BUNGIE to drop this turd you should play the open source remake Aleph One.

    It’s available on Steam for free as Classic Marathon.

    • Denjin@lemmings.world
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      13 hours ago

      And whatever this new Marathon is it bears exactly zero relation to the original. Innovative, original, single player experience vs derivitave, cut and paste multiplayer “live service” grift.

      • NuXCOM_90Percent@lemmy.zip
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        13 hours ago

        I am not optimistic in the slightest.

        But the Marathon trilogy was really a bog standard FPS of the era that was mostly tied together with a completely out there story that was told almost exclusively via text logs.

        So, a bog standard whatever buzz word genre it is at this point tied together with blog posts and youtube videos would actually be keeping with tradition.

        • Denjin@lemmings.world
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          12 hours ago

          Marathon was pretty innovative at the time. The fact that there was any form of plot at all was unique in the action and shooter genres. It was the first major release with free look and being able to aim up and down at all. Plus reloading weapons, dual wielding weapons, weapon models visible on the player in multiplayer, plus network voice chat pretty much all of which have become standard in shooters today.

          • NuXCOM_90Percent@lemmy.zip
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            12 hours ago

            The fact that there was any form of plot at all was unique in the action and shooter genres.

            No. It wasn’t.

            There is this mindset that all that existed was DOOM (which actually did some interesting things narratively. I will always love that you actually die at the end of Episode 1 and don’t realize it until Episode 3 and you realize you were in Hell the past hour or two).

            Marathon 1 came out in 1994 and built on Pathways into Darkness (1993… and I think actually did a better job of coupling narrative to gameplay than Marathon and Durandal). It came out the same year as System Shock and the year after CyClones (woefully underrated). Both of which also heavily relied on text bits but also, in my opinion, did a much better job of tying that narrative into the level/encounter design itself. Something Marathon… kind of wouldn’t really do until Infinity in 1996 where there is even more competition.

            It was the first major release with free look and being able to aim up and down at all.

            Again, CyClones and System Shock

            Plus reloading weapons, dual wielding weapons, weapon models visible on the player in multiplayer,

            “Tactical” shooters had already existed and I want to say there were a few DOOM Engine games that had reloading by this point?

            Weapon models? I doubt it, but sure. Voice chat? Sure? That sounds real fun over sub 56k internet.

            None of which changes Marathon classic mostly just being a “generic” FPS with a wall of crazy lore bible used to make the log entries.

            To be clear: I LOVE the Marathon Trilogy. But if you actually look at what the games were, rather than what we wanted them to be… they were great writing, awkward level design, and decent shooting.

        • KoboldCoterie@pawb.social
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          12 hours ago

          I love the callout that the story was delivered via text logs, as if voice acting was typically present in anything except FMV-based games in that time period. “Bog standard FPS” is a really funky term for an era when there were only really a few well-known FPS games out there at all.

          You’ve got to remember that Marathon 1 was released in 1994, the same year Doom II was released. What else was there at that point? You really had Doom, Marathon, Pathways Into Darkness (also a Bungie title and only sort of an FPS at all), Wolfenstein 3D, System Shock, Hexen / Heretic, and some really niche ones that most people had never even heard of at the time, never mind now.

        • Altima NEO@lemmy.zip
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          12 hours ago

          My buddy was a huge fan of it. From what I could tell, it’s biggest two gimmicks were that it ran on Mac and it was an fps with story.

          • NuXCOM_90Percent@lemmy.zip
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            11 hours ago

            I think the Mac thing was the biggest advantage. It meant that it was forbidden fruit that the vast majority of us could never play but MAYBE saw the box at a Circuit City. And then, fast forward a decade or so, and Halo comes out and suddenly EVERYONE is curious about the games that Bungie are totally referencing to a meaningful degree… and nobody played them or they MAYBE booted up Aleph One once and were scared off.

            And I already ranted about how “FPS with story” is not some miraculous thing that didn’t exist… That is one of those things that really bother me because so many people just assume there was nothing but iD until Half-Life (or even Call of Duty).

            But yeah. Mandalore Gaming did a few videos on Pathways->Marathon Trilogy that are REALLY good and convey the useful bits. And the reality is… they were good for their time but they weren’t mind blowing. And the narrative, while fun to read lore on, is also the kind of thing that you can completely ignore… and probably won’t even understand unless you find the hidden terminals and cross reference them with EVERYTHING else.

            Which… kind of reminds me of Dark Souls come to think of it.

    • Mirror Giraffe@piefed.social
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      13 hours ago

      Marathon really was best in class when it came to first person thriller shooters.

      Why would they use that brand, that hardly anyone knows today, to do something completely different?

      • ampersandrew@lemmy.worldOP
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        13 hours ago

        It was a single word title that they own. It’s probably how Prey 2017 used the same title as Prey 2006.

        • KoboldCoterie@pawb.social
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          11 hours ago

          That one really baffles me. Prey 2017 would have been right up my alley, but I completely ignored it because I didn’t like Prey 2006. By the time I discovered that it was a game I’d have been interested in, I picked it up on sale for $10 or so. I wonder how many other people had similar experiences.

          • Stovetop@lemmy.world
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            11 hours ago

            Part of the confusion is that there was a different Prey game being worked on a couple years earlier that actually was connected to Prey 2006, but that project was canceled and the studio working on it closed.

            Given the quick turnaround between Prey 2 being canceled and Prey 2017 launching, I have to assume that Bethesda just took a separate project that Arkane was working on and slapped the “Prey” name on it to try to save face and show that the IP was still alive and well after the sequel was canceled.

          • ampersandrew@lemmy.worldOP
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            10 hours ago

            Honestly, much like with Marathon but on a shorter time scale, I think they just bet that there aren’t enough fans of the old one to be precious about the name. The name had very little to do with why I (still) haven’t played Prey 2017.

      • Boomer Humor Doomergod@lemmy.world
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        13 hours ago

        No idea. I never liked Doom or Wolfenstein because it was just mindless violence, which gets old quick.

        But Marathon had a universe and a story and characters and puzzles AND mindless violence.

        Maybe they just let the marketing folks determine what was popular and mimicked that.

    • simple@piefed.social
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      14 hours ago

      The art isn’t even the biggest issue, the playtest was already reviewing poorly before everybody discovered the art was stolen.

      • KoboldCoterie@pawb.social
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        14 hours ago

        Could it be that people just don’t want yet another fairly generic live service PvP extraction shooter? No, can’t be.

      • jontree255@lemmy.world
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        12 hours ago

        The stolen art is a much bigger problem for Bungie in a legal sense. They (and other studios) put out mediocre shit all the time and promise to fix it. I’m sure the poor play test contributed but the stolen art is likely the cause for this delay.

        They now have to scan every single asset in the game to make sure the stolen art is no longer there and that’s just the stolen art they know about. There might be more stolen art in there, who knows.

        Now that the controversy is public the original artist could easily find a lawyer to go against Bungie if more stolen art is found in the final release. If Bungie gets sued they might have to pull the game from storefronts.

        • nfreak@lemmy.ml
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          6 hours ago

          I’m actually almost surprised they didn’t just pull it entirely after this. It’s not like it’s just one or two assets, the entire goddamn art style ripped off that artist.

    • ampersandrew@lemmy.worldOP
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      14 hours ago

      An extraction shooter from Bungie, wearing the skin of a game that company made 30 years ago, that didn’t test well.

      • SolidShake@lemmy.world
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        13 hours ago

        What? That’s surprising honestly that they aren’t doing destiny 3 or something. I know the final shape just came out but like damn. Extraction shooter is a risk because every single one fails within months. Arc Raiders will also most likely bomb a few weeks after release. (I got to test it, was MEH at best, hopefully they add some stuff to do)

        • Ephera@lemmy.ml
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          9 hours ago

          I could imagine that they didn’t want to do something called “Destiny 3”, because people would expect that to be better than Destiny 2, which is virtually impossible, if you’re gonna start over from scratch, with how many years of development have gone into Destiny 2 by now…

          • SolidShake@lemmy.world
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            9 hours ago

            Bungie put a 10 year life span in destiny 2 when it came out. So… I’d assume destiny 3 would be after then

        • ampersandrew@lemmy.worldOP
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          12 hours ago

          What the data pointed to, with tests going around the same time, is that Arc Raiders will likely hit and Marathon will likely bomb very quickly. Destiny isn’t proving to logistically be a solution to their problems either. As we’ve learned more about Bungie since the Sony acquisition, it appeared that they banked on their success continuing forever, but it was very much running out.