• Venus_Ziegenfalle@feddit.org
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    1 day ago

    Withdraw law enforcement and non essential medical services from your slum area. Public transportation needs to be sparse and inconvenient. Don’t offer any shopping or entertainment services (this means the bums will stink up nice parts of the city but in turn they’ll be forced to pay premium prices and cover transportation). If none of that helps just bomb another city and allow its now desperate inhabitants to come over but don’t acknowledge their education certificates and alienate them where possible so they have a hard time benefiting from any sort of community (while contributing to it substantially).

    • JacksonLamb@lemmy.world
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      8 hours ago

      This is about half of it. The “winning” city Magnasanti (pop 6 million, city stands for 50 thousand years):

      Technically, no one is leaving or coming into the city. Population growth is stagnant. Sims don’t need to travel long distances, because their workplace is just within walking distance. In fact they do not even need to leave their own block. Wherever they go it’s like going to the same place.

      There are a lot of other problems in the city hidden under the illusion of order and greatness: Suffocating air pollution, high unemployment, no fire stations, schools, or hospitals, a regimented lifestyle – this is the price that these sims pay for living in the city with the highest population. It’s a sick and twisted goal to strive towards.

      The ironic thing about it is the sims in Magnasanti tolerate it. They don’t rebel, or cause revolutions and social chaos. No one considers challenging the system by physical means since a hyper-efficient police state keeps them in line. They have all been successfully dumbed down, sickened with poor health, enslaved and mind-controlled just enough to keep this system going for thousands of years. 50,000 years to be exact. They are all imprisoned in space and time. – Vincent Ocasla, while explaining the reason why he wanted to create Magnasanti.

    • Remember_the_tooth@lemmy.world
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      1 day ago

      This comment goes hard.

      I sure hope this isn’t something that regularly occurs throughout many civilizations over the past few thousand years.

      • Rancor_Tangerine@lemmy.world
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        18 hours ago

        It’s not even every few thousand years. There’s always a system like this. Always. Serfdom, slavery, colonialism are all just systems of oppression. It goes back thousands of years, well into the beginning of recorded history.

        Globalism just made it so you didn’t have to see the other people. Technofeudalism just means they don’t have to see you.

    • Crozekiel@lemmy.zip
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      1 day ago

      I read well more than half of this before I realized it was not advice for Cities Skylines. lol

    • ameancow@lemmy.world
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      23 hours ago

      Related/unrelated.

      I played Sim City at an early age and ever since then I’ve always looked at riots and large-scale social unrest as a failure on the part of the player. IE: if you are tasked with running, managing and creating policy and housing and jobs for your citizens, and then they riot or protest, it’s because YOU fucked up.

      I cannot fathom how this basic, simple “game mechanic” has been lost across such a large swath of the population.