- cross-posted to:
- linux@lemmy.ml
- cross-posted to:
- linux@lemmy.ml
So I’ve been making an game for a while now and am looking for a new round of playtesters! In a nutshell, it’s an exploration/crafting game with twin-stick shooter controls set inside of an asteroid. So lots of space bugs of shoot, harvest, upgrade, repeat. The game is still missing a lot of content, but the first hour or so is pretty playable now. I keep rewriting the story bits, and most of that is currently ripped out so it might be a bit dry at the moment…
Anyway, I’m currently looking for feedback on the game’s intro and early flow:
- Did the tutorial make sense?
- Is the pacing in the initial “dirt” biome ok? (Though there isn’t a lot of unique items to craft right now…)
- Feedback on the controls: I’ve iterated on the “grabbing” mechanic multiple times. I really like gimmicky 1:1 physical controls like that, but some people hate them. I’ve tried to balance that out with a quick-grab key.
- Any crashes or other issues?
It’s built against the Steam Scout SDK, and should run on pretty much any distro with a new enough SDL I think? Windows binary too for those currently on their work machines or somesuch. ;) There is a workinig Mac version too, but I haven’t figure out how to automate that so it tends to get built rarely. There’s also a Raspberry Pi 4 version in the download! Though you’ll need to compile a newer version of Mesa than they currently have in apt. Otherwise it will run, but not at 60 fps. D: Sounds like Mesa might be updated in the next OS update though?