stopthatgirl7@kbin.social to Technology@lemmy.world · 1 year agoVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comexternal-linkmessage-square258fedilinkarrow-up1740arrow-down126file-textcross-posted to: games@sh.itjust.worksgames@lemmy.world
arrow-up1714arrow-down1external-linkVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comstopthatgirl7@kbin.social to Technology@lemmy.world · 1 year agomessage-square258fedilinkfile-textcross-posted to: games@sh.itjust.worksgames@lemmy.world
minus-squareaidan@lemmy.worldlinkfedilinkEnglisharrow-up4·1 year agoThe reason the Vive felt low resolution wasn’t because it was trying to get better performance, it was because it wasn’t that dense of a screen, and the lenses it used.
The reason the Vive felt low resolution wasn’t because it was trying to get better performance, it was because it wasn’t that dense of a screen, and the lenses it used.