Divinity: Original Sin 2 - Definitive Edition
I had bought this on GOG a couple years ago and had intended on getting back to it, it has taken me a few hours to wrap my head around what this game actually is as I was trying to complete all the quest for the first main area Fort Joy, but after watching Divinity: Original Sin 2 is an RPG Lover’s Dream by Ghostcharm it’s clicked and I am trying to be more open to not winning every situation as if it was a more genuine adventure.
With a 93/100 on OpenCritic for the original release, PCGamer had this to say;
Playing Divinity: Original Sin 2 is uncannily like playing a tabletop RPG. The way that Larian’s sequel embraces player creativity immediately conjures up memories of days spent sitting around a table, asking the Dungeon Master if I can attempt the last stupid idea that floated into my head. And like a good DM, Original Sin 2 usually answers that question with “Yes, you can attempt it.”
My only regret is that I got it on GOG as it was cheaper, which has made mods less friendly without the Steam Workshop, but it was a lot cheaper at the time and hasn’t gone below $15.74 on Steam since.
It’s a great game that I’ve started several times but I’ve never gotten close to finishing it. Can’t seem to keep my attention span for long enough for some reason.
I recommend watching a YouTube video were someone explains what’s good about the game and let that change your expectations.
@jesus_fish I’ve had the same experience. I have started several times only to get really bogged down with the different story lines. @Briongloid maybe you can offer some tips? I am unfortunately a “grab all the things” RPG player and that game doesn’t really give you any indication of what you should keep, is there a crafting component that i’ll need this stuff for later, etc. Also, i tend to like to explore but i very quickly tend to get into “kick my ass” territory and it becomes more of a slog than an adventure.
The game is long, but shorter than it seems. Act 1 and Act 2 combined are ~75% of it. Acts 3&4 are quite short in comparison, and are mostly dominated by the a massive ramp up in player power. Builds really take off here and the gameplay opens way up.
I personally find the very beginning - setting up a build - and the very end - the OP AF power fantasy - to be the best parts of the game. The great middle is fun, still a good game, but does drag a bit relative to the other parts.