Has anyone read this? It exclusively covers text games, but goes a lot into the development of graphics in parallel, including when Infocom was a major competitor in the adventure gaming marketing.
I got an advance copy from Aaron to review and was expecting it to be a fluffy/coffee table book, but it turned out to be really good. My reaction is here.
Curious what other people’s thoughts are.
I’m anxiously awaiting my copy. I’m glad to hear people are finding it interesting. I grew up playing a lot of text adventures, even after graphics were a thing. As a kid who had a loose grasp of programming, making my own text adventures was fairly easy and was a big hobby for me.