Unity May Never Win Back the Developers It Lost in Its Fee Debacle::Even though the company behind the wildly popular game engine walked back its controversial new fee policy, the damage is done.

  • bassomitron@lemmy.world
    link
    fedilink
    English
    arrow-up
    21
    ·
    1 year ago

    You know, companies could avoid situations like this if they just engaged directly with their fanbases more . . .

    Not even their fanbase in this scenario, but the majority of their paying business customers. Pissing off your fanbase/hobbyists is one thing, but completely alienating your biggest profit generating consumers is just beyond incompetent.

    • Candelestine@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      ·
      1 year ago

      Minor quibble that game devs are actually a smaller fraction of their overall revenues, as their tech has uses far beyond games. They have industrial product lines too.

      Kinda like how Amazon’s main thing isn’t selling shippable products anymore, it’s cloud computing and digital infrastructure. Or was last I checked anyway, it might’ve changed again.

      You’re otherwise totally right though.

      • bassomitron@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 year ago

        Ahh, I always forget that Unity has industrial product services/solutions, that makes sense. Thanks for clarifying that!

        And yes, AWS is Amazon’s bread and butter (unfortunately). I can only hope that one day they’re completely dethroned, but I doubt anyone could ever compete with them and Microsoft at this point (and even if a startup managed to make a vastly superior product, either of those two would just buy them out anyway). I think even Google’s cloud service is only a fraction of what AWS and Azure pull in, I could be wrong though.